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1.41.0: Tanks fight a boss and adds that all hit them - #55

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tank-adds
Oct 8, 2026
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Every target beyond the first in a tank simulation is now a mob that attacks the tank (40% of a boss swing each, adjustable). The boss is still calibrated alone. Hectic Add Cleave is off for tanks (SimC adds never attack). Weapon Lab and Trinket Lab are unchanged.

Tested: 237 unit tests; real Blood DK compare job (1 vs 5 targets) and a tank Upgrade Finder at 3 targets.

🤖 Generated with Claude Code

Every target beyond the first in a tank simulation is now a mob that attacks the
tank, with an auto attack of 40% of the boss's swing (adjustable under Boss
details). Before, extra targets were only things for the tank's own damage to
hit, so only the boss ever hurt a tank and Targets 3 or 5 told nothing about
survival. The boss is still calibrated alone; the adds are defined beside it and
the player moves down the actor list (profileset_main_actor_index follows).

SimC's own adds (Hectic Add Cleave, Dungeon Slice) are pets that never attack, so
Hectic Add Cleave is off for tanks like Dungeon Slice already was; use Patchwerk,
Casting Patchwerk or the movement styles with more targets. Weapon Lab and
Trinket Lab keep their single-boss fight.

Tested on a Blood DK: 1 target 92.6k damage taken per second and 22% deaths, 5
targets 130.7k and 47%; a tank Upgrade Finder at 3 targets runs its profilesets
against the right actor.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Roburmaster merged commit 50f3b8d into main Oct 8, 2026
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Roburmaster deleted the tank-adds branch October 8, 2026 20:44
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