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1.41.0: Tanks fight a boss and adds that all hit them - #55
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Every target beyond the first in a tank simulation is now a mob that attacks the tank, with an auto attack of 40% of the boss's swing (adjustable under Boss details). Before, extra targets were only things for the tank's own damage to hit, so only the boss ever hurt a tank and Targets 3 or 5 told nothing about survival. The boss is still calibrated alone; the adds are defined beside it and the player moves down the actor list (profileset_main_actor_index follows). SimC's own adds (Hectic Add Cleave, Dungeon Slice) are pets that never attack, so Hectic Add Cleave is off for tanks like Dungeon Slice already was; use Patchwerk, Casting Patchwerk or the movement styles with more targets. Weapon Lab and Trinket Lab keep their single-boss fight. Tested on a Blood DK: 1 target 92.6k damage taken per second and 22% deaths, 5 targets 130.7k and 47%; a tank Upgrade Finder at 3 targets runs its profilesets against the right actor. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Every target beyond the first in a tank simulation is now a mob that attacks the tank (40% of a boss swing each, adjustable). The boss is still calibrated alone. Hectic Add Cleave is off for tanks (SimC adds never attack). Weapon Lab and Trinket Lab are unchanged.
Tested: 237 unit tests; real Blood DK compare job (1 vs 5 targets) and a tank Upgrade Finder at 3 targets.
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