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Neon Pac-Man. Kaplay. Sullen Studio.

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Pac-Man — Sullen Studio

A classic-feel Pac-Man clone for the browser, built with Kaplay 3001 and Vite. No external assets: every sprite is drawn with shapes at runtime and all sound effects are synthesized with WebAudio.

Play it live: https://sullenstudio.github.io/pac-man/

Controls

Input Action
Arrow keys / WASD Steer Pac-Man (turns are buffered)
Swipe Steer on touch devices
On-screen direction pad Steer on phones
Enter / Space / Tap Start, restart
M Mute / unmute

Features

  • Classic 28×31 tile maze with 4 power pellets, side tunnel wrap, and neon-blue walls
  • Smooth tile-based movement with buffered turns and mouth animation
  • Four ghosts with authentic arcade targeting (see below), alternating scatter/chase waves on the classic 7-20-7-20-5-20-5-∞ timer
  • Frightened mode with the 200 → 400 → 800 → 1600 combo chain; eaten eyes fly home and respawn
  • Fruit bonus under the ghost house at 70 and 170 pellets (cherry, strawberry, orange, apple, melon by level)
  • 3 lives, extra life at 10,000, level clear → maze regenerates and everything speeds up
  • Menu / READY! / HUD / game-over screens, best score persisted in localStorage

Ghost AI notes

Each ghost picks its exit direction at every tile center by minimizing straight-line distance to its target tile (never reversing, except on mode flips — like the arcade):

  • Blinky (red) targets Pac-Man's tile directly.
  • Pinky (pink) targets 4 tiles ahead of Pac-Man — including the famous overflow quirk where "ahead" while facing up also shifts 4 tiles left.
  • Inky (cyan) mirrors Blinky around the pivot 2 tiles ahead of Pac-Man.
  • Clyde (orange) targets Pac-Man until he is within 8 tiles, then retreats to his corner.

In scatter mode each ghost heads for its home corner instead. Ghosts slow down in the side tunnel; Pac-Man does not.

Run locally

npm install
npm run dev

Build

npm run build   # outputs to dist/
npm run preview # serve the production build locally

Deployment is automatic: pushes to main build and publish to GitHub Pages via .github/workflows/pages.yml.

License

MIT — see LICENSE.

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