Skip to content

Implement an efficient way to invalidate shader attributes #164

Description

@ilijapuaca

Whenever drawing occurs, all the attributes are rebuilt regardless of whether they were updated or not. AttributeManager should implement individual attribute invalidation, which should be made use of in appropriate places

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions