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chore: publish 3 skills (create-2d-physics, create-tile-palette-or-rule-tiles, unity-pipeline) - #114

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elham-saboori merged 1 commit into
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publish/44a7f1af1
Oct 8, 2026
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elham-saboori merged 1 commit into
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publish/44a7f1af1

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@pre-shared-workflows-auth pre-shared-workflows-auth Bot commented Oct 8, 2026 •

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Skills in this PR

Skill Files changed
create-2d-physics 4
create-tile-palette-or-rule-tiles 10
unity-pipeline 2

This PR was opened automatically. It only changes the skill folders listed above; every other skill and every root file is untouched.

Paired publish: Unity-Technologies/unity-agent-plugin#85. Each PR updates a different repo from the same source, so merge both.

@andresbayon andresbayon left a comment

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Andraude Andraude: Approve. All three skills read end to end; frontmatter, links and paired publish check out. A few wording nits below for the skill authors (fix in the internal source, per CONTRIBUTING).

Tested on: Microsoft Windows 11 Enterprise 10.0.26200 (64-bit), 11th Gen Intel(R) Core(TM) i9-11900H @ 2.50GHz
Head: 2f736c4

  • CI green on this head: SKILL.md frontmatter, Cycode SAST, Secrets, Vulnerable Dependencies.
  • All changed files read. The .cs files, ruletile.md and hexagonalruletile.md are pure renames.
  • Every relative link and anchor resolves; Tools/Generate RuleTile from Sprites matches the [MenuItem] in RuleTileGenerator.cs.
  • Docs URLs checked: version-appropriate pages return 200; the component pages exist from 6000.7, matching the skill's 6000.7 requirement.
  • No secrets, internal URLs or personal paths.
  • Paired publish unity-agent-plugin#85: unity-pipeline SKILL.md and SECURITY.md are byte-identical to this PR.

Non-blocking:

  1. create-2d-physics/SKILL.md:69: "the three routes above", but the routes are defined in the Key below.
  2. create-2d-physics/SKILL.md:49: "Volume" looks like a leftover from a render-pipeline skill; "The compiler reads using UnityEngine" is unclear.
  3. create-2d-physics/SKILL.md:80: the probe uses eval --code '...', while unity-pipeline documents eval "<code>" positionally. Worth aligning on one form.
  4. create-tile-palette-or-rule-tiles/references/ruletile-createfromsegment.md:120: "in the scripts/ folder" should be ../scripts/; lines 203-204 assume sprite-segment-3x3grid ships alongside, which won't hold when only this skill is installed.
  5. ruletile-createempty.md lines 3 and 10: "This skill is only for empty RuleTiles" reads as a leftover from before the split into references.

@elham-saboori
elham-saboori merged commit 9d28210 into main Oct 8, 2026
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@elham-saboori
elham-saboori deleted the publish/44a7f1af1 branch October 8, 2026 17:43
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3 participants