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How did I end up here?

Through the mysterious will of the Great Random.

More precisely: the Phantom Draft horror blog has been retired, and its root URL now redirects to zhovten.games — the public home of Zhovten Games.

If you followed an old link and landed here, nothing is broken.

If you are looking for something from Phantom Draft, write to us. If it still exists in the archive, we will gladly send it.

Focus

Zhovten Games is an independent game development studio combining narrative design, production and systems engineering. We connect game mechanics, narrative structure and monetisation into coherent, implementable player experiences.

We develop our own original projects and work with other game teams as a project-based external development partner.

We help studios design and implement narrative-driven game systems — core loops, progression and story structures that work in real production, not just on paper.

Experience

Our background includes HOPA titles, including shipped projects in the Whispered Secrets and Mystery Case Files franchises, mobile game design with in-game economies, and startup projects where we worked across design, production and technical decision-making.

Services

  • Narrative design & story consulting: story structure, quests, dialogue, pacing and tone.
  • Systems-driven narrative: aligning progression, mechanics and emotional beats.
  • Gameplay systems design support, working closely with technical implementation.
  • Monetisation and game economy design for premium, hybrid and mobile projects: economy loops, pricing logic and live-ops hooks.

Strengths

  • Structuring complex yet readable quest logic, branching and progression.
  • Translating narrative ideas into systems that teams can realistically implement and maintain.
  • Owning the pipeline from concept and documentation to implementation-ready designs.

Team

Oksana Dubinetska

Lead Game Designer / Founder

Leads narrative design, story structure, quest logic and production coordination across projects.

GitHub · Studio Profile

Sam Starling

External Game Development Partner

Leads gameplay systems architecture, technical implementation and system-level integration.

GitHub · Studio Profile


📡 Project Updates

Summer 2026 — Umbrella Update ☂️

This summer was mostly about turning several parallel experiments into one development pipeline.

Three lines converged:

Layer What changed
Literate Programming Research into reproducible source generation and executable documentation returned directly to the game-development pipeline.
Scenario → Game Core InterDead moved toward a separate linguistic scenario source and an independent C++ Game Core with multiple projections.
IRON CREED The studio's recurring engineering work became a public applied IT and engineering practice whose methods return to Zhovten Games.

The current architectural direction is:

Scenario → C++ Game Core → Unreal → Web / WASM

The GDD is close to completion, the scenario has been written, and the next major stage is implementation of the executable game core.

Read the complete Summer 2026 Umbrella Update on zhovten.games

☂️February 2026 — Umbrella Update

February was not about individual publications — it was about restructuring the project architecture.

Layer What changed Canon as a Contract Canon discipline formalized through a public wiki and SSOT Reproducible Artifact Pipeline Video pipeline: ASR → LLM → FFmpeg Communication Architecture Unified project voice through the system character Niro

Results: 65–75% reduction in video production time, stronger stylistic control, and a unified project communication layer.

Read the complete February Umbrella Update on zhovten.games

Cases included in this update

The complete cases and their source links are preserved in the studio publication archive.

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  1. InterDeadReferenceLibrary InterDeadReferenceLibrary Public

    Public reference library: documents and notes that are safe to share outside the private workspace.

    JavaScript

  2. InterDeadProto InterDeadProto Public

    InterDeadProto is a narrative-driven interface prototype.

    JavaScript

  3. InterDeadCore InterDeadCore Public

    Game engine.

    TypeScript 1

  4. InterDeadIT InterDeadIT Public

    The website: the public entry point into the InterDead meta-verse. Hosts the “About” and related public-facing materials.

    JavaScript 1

  5. PsyFramework PsyFramework Public

    PsyFramework is a standards-aligned platform for psychiatric assessment and research. It unifies surveys across ICD-10/11 and DSM-5-TR, with harmonized items, crosswalks, configurable batteries, lo…

    JavaScript 2

  6. safe-blind-zones-live-tester safe-blind-zones-live-tester Public

    The web app visualizes safe/blind zones for mobile interfaces.

    JavaScript 3

Repositories

Showing 10 of 10 repositories
  • .github Public
    Zhovten-Games/.github's past year of commit activity
    0 0 0 0 Updated Sep 13, 2026
  • Zhovten-Games/zhovten-games.github.io's past year of commit activity
    TypeScript 0 CC-BY-SA-4.0 0 0 0 Updated Sep 13, 2026
  • InterDeadProto Public

    InterDeadProto is a narrative-driven interface prototype.

    Zhovten-Games/InterDeadProto's past year of commit activity
    JavaScript 0 MIT 0 4 0 Updated Sep 7, 2026
  • literate-programming Public

    A methodological review of Donald Knuth’s Literate Programming with reproducible companion examples and a Prompt-Literate Workflow boundary case.

    Zhovten-Games/literate-programming's past year of commit activity
    Python 0 0 0 0 Updated Aug 11, 2026
  • InterDeadReferenceLibrary Public

    Public reference library: documents and notes that are safe to share outside the private workspace.

    Zhovten-Games/InterDeadReferenceLibrary's past year of commit activity
    JavaScript 0 0 0 0 Updated Aug 10, 2026
  • zg-journal-template Public template
    Zhovten-Games/zg-journal-template's past year of commit activity
    PowerShell 0 CC-BY-SA-4.0 0 0 0 Updated Jun 10, 2026
  • InterDeadIT Public

    The website: the public entry point into the InterDead meta-verse. Hosts the “About” and related public-facing materials.

    Zhovten-Games/InterDeadIT's past year of commit activity
    JavaScript 1 MIT 0 0 0 Updated Apr 29, 2026
  • InterDeadCore Public

    Game engine.

    Zhovten-Games/InterDeadCore's past year of commit activity
    TypeScript 1 0 0 0 Updated Apr 29, 2026
  • safe-blind-zones-live-tester Public

    The web app visualizes safe/blind zones for mobile interfaces.

    Zhovten-Games/safe-blind-zones-live-tester's past year of commit activity
    JavaScript 3 MIT 0 0 0 Updated Apr 5, 2026
  • PsyFramework Public

    PsyFramework is a standards-aligned platform for psychiatric assessment and research. It unifies surveys across ICD-10/11 and DSM-5-TR, with harmonized items, crosswalks, configurable batteries, longitudinal tracking, and exportable research-grade datasets.

    Zhovten-Games/PsyFramework's past year of commit activity
    JavaScript 2 MIT 0 0 0 Updated Apr 5, 2026

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