A real person. A permanent keep. A world worth returning to.
Warpkeep is a persistent strategy world connected to Farcaster. Workers travel across the landscape, resources come home, and a keep becomes a place shaped by its Keeper's choices. We are building a game that makes the first session satisfying and the next visit worthwhile.
warpkeep.com · Follow development · Product direction · Documentation
Warpkeep 0.4 brings the game together around a clear loop:
Gather → choose → build → benefit → return.
Choose where your Workers travel and when they return. Turn the resources they bring home into a useful improvement. See that improvement change your keep and make the next journey or construction project better. Return to a place that remembers your effort and offers another worthwhile decision.
Our aim is a satisfying first session and meaningful choices beyond it. Clear feedback, dependable progress, thoughtful pacing and comfortable mobile controls are central to that experience. The 0.4 scope is a polished visual foundation and dependable loop; deeper simulation, freeform editing and social systems remain later milestones.
The visual direction is an inviting town diorama: pale masonry, dark timber, oxidized-teal roofs, restrained violet warp accents and warm signs of activity. Layered forest, lightweight voxel scenery and flowing water frame the keep without obscuring the decisions inside it.
We judge the result in the rendered game—its composition, readability, motion and responsiveness. Detail should serve the experience on a phone as well as on a desktop. Reused assets retain their original credits and permissions.
0.4 is being integrated; it is not yet the completed live release. The development branch includes the gameplay core, new keep presentation, session renewal and local release/recovery tools. Connected owner play, visual refinement and the complete operating path require their own current acceptance evidence.
| Realm | Purpose |
|---|---|
| Genesis 001 | Preserve the established world, existing player progress and agreed admission freeze. |
| Genesis 002 | Prepare the successor realm as a sealed launch; its future admissions remain undecided. |
| Owner PTR | Exercise the new playable experience in an isolated realm before broader release. |
The current development notes distinguish implemented behavior, verified results, open integration work and live observations. The roadmap explains how the first complete loop supports future exploration, cooperation and strategy without promising unfinished features.
main contains the integrated 0.4 development source. The running game remains
at a different release stage; 0.4 delivery is unfinished. Follow the
execution handoff, current refs and
open pull requests for active work.
For a fresh independent checkout, use Git, Node 22 (22.13 or newer within that major) and npm 10.9.8:
git clone https://github.com/ael-dev3/Warpkeep.git
cd Warpkeep
git switch -c my-change
npm ci
npm run devOpen the local address printed by Vite. To inspect a synthetic keep, open
/dev/keep04-qa.html?scenario=all-six-level-five&quality=high on that same local
origin. The fixture demonstrates presentation; it does not connect a real owner
or establish live gameplay acceptance. Follow Contributing
and the development workflow for
setup, verification, and existing-worktree guidance.
Stop the development server with Ctrl+C in its terminal.
| I want to… | Start here |
|---|---|
| Understand the game and its future | Product direction and roadmap |
| Work as an agent or return to development | AGENTS.md and current handoff |
| Find the implementation | Architecture and repository map |
| Improve the player experience | Gameplay and visual review |
| Apply the complete inspiration library | 0.4 visual foundation contract |
| Understand delivery and outstanding work | Release and infrastructure notes |
| Contribute and publish a change | Contributing and source synchronization |
The browser uses React, TypeScript and Three.js. Cloudflare verifies identity; SpacetimeDB owns persistent gameplay; GitHub Pages serves the frontend. Development and release operations target Windows/WSL and Linux; the infrastructure notes distinguish verified paths from remaining work. Source publication is continuous work; production deployment is a verified outcome.
Warpkeep channel on Farcaster · Realm Council issue forms · Changelog · Releases
Report sensitive issues through SECURITY.md. Public feedback should describe player experience without exposing credentials or private player data.
Software is licensed under Apache-2.0. Creative work and third-party assets follow their recorded terms: see LICENSING.md, ASSETS-LICENSE.md and NOTICE. Experimental Community Marks are separate from gameplay resources and carry no promise of financial value or rewards.