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Instead of just hooking the vanilla calls and repointing just extend the table and repoint data 1. spinlock patch overlapped so moved it 2. missile refill all patched "missile" with ammo, this is now done in rust and the patch range is either vanilla or extended if using the extended messageboxes patch 3. some tile patching was done in max_ammo_display_fast, this has been applied to the vanilla .ttb / extended message boxes so is removed from that patch.
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Opening this as a draft for now. I implemented it based on the discord message but it could still be subject to suggestions / changes.
I replaced the previous extended messageboxes hack with a cleaner approach that extends the vanilla message definitions and tilemap table, which is easy as there is no code after the tables, only freespace.
Currently it's still modular and is only applied when a custom item is in the seed (it could just be always applied?)