Full-Stack Developer | C# .NET Specialist
Welcome to my GitHub! I'm a developer who loves building tools that solve real problemsโwhether that's game engines, API wrappers, or production infrastructure monitoring systems.
I build across the full stack, with a focus on robust, reusable code:
- Backend/API Development โ Designing clean API wrappers and integrations (Rainbow Six Siege, Escape from Tarkov, Steam)
- Game Development โ Top-down 2D gameplay with strategic mechanics and environmental design using Godot
- Real-time Systems โ Event-driven Discord bots with complex state management
- Infrastructure & Tooling โ Production-grade monitoring, configuration management, scheduled tasks
- Library/Framework Development โ Published NuGet packages used by developers worldwide
| Project | Description |
|---|---|
| DMNT Dashboard | Clean Dashboard/Hub for easy navigation and monitoring |
| FinTrack | Finance tracker designed specifically for yearly subscriptions and bills |
| Project-X | Top-down WWII-era zombie survival game with strategic defense mechanics |
| Project | Description | Status |
|---|---|---|
| bBotLibrary | Discord.Net-based bot framework for rapid bot development | |
| Dragon6 API | Rainbow Six Siege stats API wrapper for .NET | |
| Tarkov.Net | Escape from Tarkov API wrapper | Production |
| Project | Description |
|---|---|
| JsonObjectCreator | Auto-generate C# classes from JSON |
| SpotifyShuffle | Better playlist shuffling for Spotify |
- Languages: C#, C++, TypeScript
- Frameworks: .NET, Discord.Net, Godot, OpenGL
- Architecture: Clean architecture, separation of concerns, reusable abstractions
- Patterns: API wrapper design, event-driven systems, configuration management
- DevOps: GitHub Actions, NuGet publishing, scheduled task deployment
- Tools: Visual Studio, Git, Docker (occasional)
- 20+ public repositories & 30+ private repositories spanning games, APIs, bots, and tools
- Published to NuGet with active downloads worldwide
- Active maintainer โ regularly updating projects to latest frameworks
โ
Ship, don't overthink โ I release working code and iterate
โ
Build to solve problems โ Every project solves a specific pain point
โ
Reuse and abstract โ Code gets packaged as libraries for others to use
โ
Production-ready โ Error handling, logging, and proper configuration matter
โ
Keep learning โ Staying current with latest frameworks and patterns
I'm passionate about gaming and sim racing, which explains why several of my projects revolve around gaming APIs and tools (Rainbow Six Siege, Escape from Tarkov, iRacing). Building tools for communities I care about is what drives me.
- GitHub: You're already here! ๐
- LinkedIn: daniel-dumont-54a2543a6
- NuGet: byBlurr packages


