A keyboard rhythm game built as an homage to DJMAX.
play.exe: the game itselfmake.exe: note data editorconfig.exe: key bindings, scroll speed, and offset settings- Scroll speed: 1–5 in steps of 0.5,
↑/↓to adjust - Pause during play:
Esc
- Score:
- Base max of 300,000 points, plus bonus points from fever multipliers. (An all-Awesome full combo with no fever active scores exactly 300,000.)
- Per-note points are Awesome : Cool : Good : Bad = 5 : 3 : 2 : 1.
- Long notes are only scored at their head and tail; combo count has no effect on score.
- Fever score multipliers:
×2→ 1.05x,×3→ 1.1x,×4→ 1.15x,×5→ 1.2x.
- Judgment windows:
Awesome±0.05s,Cool±0.1s,Good±0.15s,Bad±0.25s,Break(a miss),Fault(an indirect miss). - HP:
- Max gauge of 200; each note restores
Awesome5,Cool3,Good2,Bad1. - The held middle of a long note restores 1 every 0.1s.
- A
Breakcosts 10, aFaultcosts 5.
- Max gauge of 200; each note restores
- Fever:
- Has
×2through×5tiers; every tier lasts 10 seconds once activated. (Activating at the×5tier triggers a×5fever.) - Max gauge of 200; only
AwesomeandCooljudgments restore 5 each, and the held middle of a long note restores 2 every 0.1s. - Once full, press the fever key to activate it.
- A
Breakjudgment ends an active fever. (It doesn't affect the gauge itself.)
- Has
- Combo:
- Increases in proportion to the active fever tier.
- The held middle of a long note adds to the combo every 0.1s.
- Accuracy (%): (100 ×
Awesome+ 80 ×Cool+ 60 ×Good+ 30 ×Bad) / (Awesome+Cool+Good+Bad) - Rank:
- Based on accuracy.
Fon a fail, otherwiseSSSat 99%+,SSat 98%+,Sat 97%+,AAat 94%+,Aat 90%+,Bat 70%+,Cat 30%+,Dbelow 30%.
- Playing requires a song (
.mp3), album art (.jpg/.png), and note data (.note). - Offset can be adjusted within ±250ms.
- Optimization is rough, so stuttering can happen — a higher-spec machine is recommended.
- The program may crash on load if the file size is too large.
- Note data can be created by pressing keys live in the note editor.
- For correct tags and sync, songs downloaded from Melon (for Korean users) are recommended.
- For album art, the 200×200 image from a Bugs (for Korean users) search result works well.
- A BPM finder useful for creating note data: https://vocalremover.org/key-bpm-finder
- Notes can be charted by pressing the keys live, in time with the song.
- Option reference:
KEY MODE: 4 to 8 keysBPM: the song's BPM, needed since notes are generated relative to it.MAXIMUM NOTES PER A BEAT(leaving this at default is recommended):- Sets how many subdivisions count as the smallest unit within one beat.
- For example, at 4 with a BPM of 100, one beat is 0.6s, so the shortest note interval becomes 0.15s.
MINIMUM LENGTH OF LONG NOTES(leaving this at default is recommended):- A generated long note's hold duration must exceed this value — anything shorter is created as a regular note instead.
- Timeline: 2015-06-05 – 2015-06-11; 2018-12-18; 2022-07-08 – 2022-07-30
- Latest version:
v1.1.0(July 30, 2022) - Environment: Adobe Flash CS6, ActionScript 3
- Platform: Windows
v1.1.0(July 30, 2022):- Added an offset setting.
- Fixed a bug where fever time kept counting down while paused.
v1.0.0(July 28, 2022):- Loosened the judgment thresholds and added a pause menu.
- Other bug fixes and edge-case handling.
Beta(July 26, 2022):- Added the HP and fever system.
- Added a hash value to verify note data integrity.
- Changed the judgment and scoring systems, and added a results screen.
- Added an options menu and a separate settings program.
- Expanded from 6-key only to 4–8 key modes.
- Made note timing BPM-based — the note interval, previously fixed regardless of the song, is now computed per song from an entered BPM.
- Ported from ActionScript 2.0 to 3.0.
- 2018-12-18:
- Added loading note data from a file, and the note editor (
make.exe) used to create it — until then, the game only played back hardcoded note data. - Added a rough scoring system, put together in a single day.
- The note interval was still fixed, independent of the song's BPM.
- Added loading note data from a file, and the note editor (
- 2015-06-05 – 2015-06-11:
- First version — hardcoded note data, a fixed note interval, judgment, and combo counting.


