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Doc Lua scene pointers, add-from-init and generated scene stacks
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Doc new scene manager
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More optimizations part docs
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Instanced mesh distance fade and shader property reference
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Doc Lua script property decoding
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Doc 3D contact callback rules and shader variants
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Mark read-only Lua properties and correct binding claims
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Doc per-layer PBR terrain surfaces
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Doc the per-user editor state split and version control
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Docs sensor and other missing things
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Doc fork the mesh depth shader for shadows and SSAO
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Note wall-clock time and uniform block warnings
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Fixed API reference link
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Doc shader uniforms and the post-process script API
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Fixed API reference link
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Updated export project info
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Doc reparenting parts of animated models and attachment reload
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Docs play-mode entity cleanup, sprite frame updates, and new Lua cons…
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Doc the project C++ standard setting
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Updated project settings and editor settings docs
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Added terrain editor docs
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