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Seeded throws of every built-in shape on green felt, oak and dark glass, plus metal and translucent dice on felt, settled by the real physics and drawn through the real renderer onto a screen-sized offscreen surface, written as PNGs and pulled by tools/gallery.sh. Nothing is scored; the pictures are the before and after of each rendering change. It installs only render/filament's test APK, so the app on the phone and its data are untouched, which matters while the phone runs a release build a debug one cannot replace. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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First step on
feature/realistic-rendering, the integration branch for making the table and dice look real. That branch reachesmainonly once the owner likes the result on the phone.What:
RenderGalleryTestwithtools/gallery.sh.FilamentDiceRendereronto an offscreen 1080 × 2424 surface.build/gallery/.Nothing is scored: the pictures are the before and after of every rendering step. The test is opt-in (
-e gallery 1), so the ordinary device suite skips it.Why a device test rather than installing the app: it installs only
render/filament's test APK. The phone currently runs the v0.2.0 release, which a debug build can't replace without deleting its data.Run on the Pixel 10a: 5 pictures in 12 s. They are the baseline for the next steps: flat matte dice, a flat felt, "translucent" dice that read as opaque, and razor-sharp edges.
Docs:
docs/build-setup.md, "The render gallery"; TODO 5.6 (rendering polish now in progress); STATUS.Based on
feature/realistic-rendering(=mainat #374).🤖 Generated with Claude Code