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Gurgle sound (quack) #924

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  1. MaxCWhitehead commented on Apr 4, 2024

    @MaxCWhitehead
    Collaborator

    One of the steps here will be adding a new button for triggering the glug sound.

    This change is an example of how to add a new button and hooking it up: 2f684e6

  2. safa-amin commented on Dec 3, 2024

    @safa-amin

    Hello! I am writing on behalf of a team of software engineering students from Carnegie Mellon University in Qatar. For our Software Engineering class (17-313), we are tasked with contributing to an open-source project, and we are very excited about the possibility of contributing to Jumpy! We would be grateful if you could let us know whether our team can contribute to your project and, if so, how we can get started. Please feel free to reach out to me at sramin@andrew.cmu.edu or +974 55041045 if you’d like to discuss this further. We would really appreciate if you could get back to us. Thank you :))

  3. erlend-sh commented on Dec 3, 2024

    @erlend-sh
    MemberAuthor

    Sure! The basic recommendations for getting started are the same as here: #986 (comment)

    Looking at how the player jump sound is setup would be a good reference for how audio is triggered.

    See if you can find where the jump sound exists in our codebase; change it to a different sound to confirm. If you can’t locate it just ask us.

    For the actual feature proposed here, two changes are required:

    • a new button action; see Max’ comment above.
    • that button action should trigger a sound; I suggest using this one since it doesn’t require any further audio editing.

    We prefer keeping communications in the open, I.e. here on GitHub or on Discord.

  4. MaxCWhitehead commented on Dec 4, 2024

    @MaxCWhitehead
    Collaborator

    On the note of adding a button (new key to trigger some action) - as can be seen in the comment @erlend-sh linked, it's a bit involved. The slide button is currently not actually used - referencing that diff, could also re-name this button to glug or gurgle and then add code to trigger sound based on that key.

  5. omjamnekar commented on Oct 19, 2025

    @omjamnekar

    @erlend-sh @MaxCWhitehead Hey! Just checking if this issue is still open and available for contribution.

  6. erlend-sh commented on Oct 19, 2025

    @erlend-sh
    MemberAuthor

    Still open to contribution, but the project is on hiatus at the moment so there’s a chance your PR will remain pending for quite some time.

  7. gwenbradshaw commented on Apr 23, 2026

    @gwenbradshaw

    Hi guys, i added the gurgle feature let my know if you like it!
    #1054

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