Foundry is a system that persists CUDA graph states through template-based context materialization. It materializes both the structure and execution context of captured CUDA graphs, making graph restoration kernel-agnostic and eliminating the need for hand-crafted patching rules. By intercepting CUDA driver calls, Foundry enforces a deterministic memory layout and automatically detects and serializes the binaries of kernels used in the CUDA graphs.
With Foundry, LLM serving engines can directly reload CUDA states from disk and skip the warmup process to start in a few seconds.
Demonstration of serving Qwen/Qwen3-30B-A3B-FP8 with expert parallel size = 2.
Baseline vLLM (top) vs. vLLM + Foundry (bottom). Foundry reconstructs 256 graphs in 1 sec (plus ~2 sec sampler warmup + API server init), while original vLLM spends around 30 sec to warmup and capture graphs.
Foundry intercepts three classes of CUDA driver calls and routes each through its own piece of in-process state, so SAVE can serialize that state to disk and LOAD can rebuild an identical driver-side state from the archive.
flowchart LR
subgraph APP["Application calls"]
direction TB
A1["cudaMemXXX"]
A2["cudaModuleLoadXXX<br/>cudaLibraryLoadXXX"]
A3["cudaGraph capture<br/>cudaGraphLaunch"]
end
subgraph FDR["Foundry: indirection & interception"]
direction TB
F1["<b>VMM region</b><br/>monotonic cursor →<br/>byte-deterministic offset"]
F2["<b>Module registry</b><br/>fatbin bytes,<br/>entry_name → CUfunction"]
F3["<b>Captured graphs</b><br/>each topology group:<br/>1 template + N on-demand"]
end
subgraph DRV["CUDA driver / context"]
direction TB
D1["cuMemCreate / cuMemMap<br/>cuMemAddressReserve"]
D2["cuLibraryLoadData<br/>cuLibraryGetKernel"]
D3["CUgraph<br/>CUgraphExec"]
end
A1 --> F1 --> D1
A2 --> F2 --> D2
A3 --> F3 --> D3
classDef app fill:#dfe8ff,stroke:#4060c0,color:#000
classDef fdr fill:#ffe8d6,stroke:#c08040,color:#000
classDef drv fill:#d8f0d8,stroke:#40a040,color:#000
class APP app
class FDR fdr
class DRV drv
- Memory. Every device allocation is funneled into a single VMM region
[base_addr, base_addr + region_size). A monotonic cursor gives every tensor a byte-deterministic offset; the underlying physical mapping is done withcuMemCreate+cuMemMap. - Modules / libraries. As device code is loaded, the fatbin bytes and the
entry_name → CUfunctiontable are recorded. A device-linked library passed tocuLibraryLoadData(NCCL's) is archived as passed and restored with the same call and options, never re-linked. - Captured graphs. Each captured
CUgraphis serialized and then grouped with other graphs that share the same topology (same kernels, dependency DAG and cluster dimensions; they differ only in kernel parameters). One graph per group is kept as the template; the rest are stored as on-demand members that carry only their per-node kernel parameters.
SAVE writes all three pieces to an archive. LOAD pre-maps the same VMM range, re-loads the same modules from the packed fatbins, builds each template's CUgraph node by node once, and then produces every member by rewriting the template's node parameters, either into a dedicated CUgraphExec per member (default, eager or lazy) or into one shared exec per template switched with cuGraphExecUpdate. Either way restored graphs replay at native speed; kernel handles embedded in the captured graphs resolve to the same device addresses they had at SAVE time. See docs/graph-templates.md for the design and measurements.
Foundry ships engine integrations under foundry/python/foundry/integration/. Per-engine setup instructions live under recipe/.
| Engine | Integration code | Documentation | Setup Instructions |
|---|---|---|---|
| SGLang | integration/sglang/ |
docs/sglang/overview.md |
recipe/sglang/README.md |
| vLLM | integration/vllm/ |
docs/vllm/overview.md |
recipe/vllm/README.md |
| TensorRT-LLM | integration/trtllm/ |
docs/trtllm/overview.md |
recipe/trtllm/README.md |
| Engine | Single GPU | DP | TP | EP |
|---|---|---|---|---|
| SGLang | ✅ | ✅ | ✅ | ✅ |
| vLLM | ✅ | ✅ | 🚧 | ✅ |
| TensorRT-LLM | 🚧 | 🚧 | 🚧 | 🚧 |
✅ validated end-to-end (SAVE → LOAD → query) · 🚧 not yet
SGLang TP uses torch symmetric-memory allreduce inside the decode graphs (TP=2/4);
SGLang EP covers DeepEP low-latency (NVSHMEM) and DeepEP v2 (NCCL symmetric
windows). Every SGLang configuration is validated with the full decode-graph set
(batch sizes 1..256) for restore time, per-token latency and greedy-output
equality against unmodified SGLang; see recipe/sglang/README.md.
The adapted SGLang fork is published at foundry-org/sglang, branch foundry-dep: SGLang declares Foundry as an optional dependency (sglang[foundry]) and calls it through its in-tree adapter when --cuda-graph-persistence is set. See the SGLang recipe for the supported versions.
SGLang on 8×H100 (2 GPUs per run), all 256 decode graphs captured or restored, prefill graphs off on both sides, median TPOT of restored vs unmodified SGLang:
| Config | Model | Capture | Restore | Init to /health: SGLang → foundry LOAD |
TPOT delta (bs 1 / 8 / 32 / 128) |
|---|---|---|---|---|---|
| TP=2 (symm-mem) | Qwen3-32B | 26.7 s | 3.5 s | 63 s → 41 s | -0.4 / -0.3 / +0.0 / -0.7 % |
| EP=2 (DeepEP LL) | Qwen3-30B-A3B | 38.0 s | 2.5 s | 75 s → 45 s | -0.0 / -0.0 / +0.1 / +0.6 % |
| EP=2 (DeepEP v2, NCCL) | Qwen3-30B-A3B-FP8 | 56 s | 2.1 s | 93 s → 45 s | +0.0 / +0.0 / +0.2 / +0.2 % |
Restored graphs keep their programmatic-dependent-launch edges, so per-token
latency matches the captured graphs within run-to-run noise
(docs/pdl-edge-batching.md). Greedy completions
are identical to unmodified SGLang for dense TP and within SGLang's own
run-to-run nondeterminism for MoE.
See ROADMAP.md for the full development plan and progress.
- Linux x86_64, NVIDIA driver with CUDA 12.0+ (the driver's
libcuda.so.1is loaded at runtime) - PyTorch:
foundry.opsis a torch C++ extension bound to the torch it was built with (major.minor and CUDA major), like sglang-kernel or flashinfer. Importing it under another torch raises a readable error.
Prebuilt wheels are published as foundry-core (the import name is
foundry). A wheel works only with the torch major.minor and CUDA major it was
built for, so, like torch itself, the pairs live in separate package indexes
selected with --extra-index-url (whl/<cuda>/torch<A.B>/); PyPI carries the
pair SGLang pins:
| foundry-core | torch pair | index | CPython | Platform |
|---|---|---|---|---|
| 0.1.x (0.1.0rc2 on) | 2.14 (torch==2.14.1), cu130 |
PyPI, whl/cu130/torch2.14/ |
3.10-3.13 | manylinux_2_28 x86_64 |
| 0.1.x | 2.13 (torch==2.13.0), cu130 |
whl/cu130/torch2.13/ |
3.10-3.13 | manylinux_2_28 x86_64 |
pip install "torch==2.14.1" --index-url https://download.pytorch.org/whl/cu130
pip install "foundry-core>=0.1.0rc2,<0.2"
python -c "import foundry; print(foundry.__version__)"
# another pair: add its index (the wheel there carries a local version, +cu130.torch2.13)
pip install "torch==2.13.0" --index-url https://download.pytorch.org/whl/cu130
pip install "foundry-core>=0.1.0rc2,<0.2" --extra-index-url https://foundry-org.github.io/foundry/whl/cu130/torch2.13/The wheel ships foundry/ops.*.so and foundry/libcuda_hook.so (the hook
SGLang/vLLM preload around their workers). No Boost or
other C++ runtime dependency is needed. Every wheel is also attached to the
GitHub Release.
Needed for any other torch, or for development. Requirements:
- CMake 4.0+ and ninja (
pip install "cmake>=4.0" ninjaif the system ones are older) - the torch you will run with, already installed (Foundry compiles against it; rebuild after changing torch)
- CUDA Toolkit with
nvcc(CUDA 12+; CUDA 13 with torch cu130) - Boost headers, header-only (nothing is linked): the vendored copy in
third_party/boost(populated bytools/release/vendor_boost.sh), or a system Boost >= 1.83 (Ubuntu 24.04:apt-get install libboost-dev; conda:conda install -c conda-forge boost-cpp; or pointFOUNDRY_BOOST_INCLUDE_DIRat the directory that containsboost/version.hpp)
pip install "cmake>=4.0" ninja
# Torch 2.14 with CUDA 13.0
pip install torch==2.14.1 --index-url https://download.pytorch.org/whl/cu130
pip install -e . --no-build-isolation--no-build-isolation matters: an isolated build compiles against whatever
torch pip resolves, not the one in your environment. From PyPI's sdist into
an existing environment: pip install --no-build-isolation --no-binary foundry-core foundry-core.
Release process (vendoring Boost, tagging, trusted publishing): docs/release.md.
Verbose C++ logging (allocator hook and graph replay) is gated behind a
single compile-time flag, FOUNDRY_DEBUG. Uncomment the
// #define FOUNDRY_DEBUG line at the top of csrc/hook.cpp or
csrc/CUDAGraph.cpp (or build with -DFOUNDRY_DEBUG) and reinstall.
With the flag on, every LOAD also logs a per-graph check that the restored
edge records (PDL programmatic edges) survived insertion; see
docs/pdl-edge-batching.md.
Foundry is used through an inference engine, not by calling its Python API
directly. For SGLang, install sglang[foundry] and start the server with
--cuda-graph-persistence save once, then --cuda-graph-persistence load;
ready-to-run scripts per model and topology are in the
SGLang recipe. For vLLM, see the
vLLM recipe.
Run the test suite:
pytest tests/Unit and single-GPU tiers run by default; engine launches and multi-GPU tiers are opt-in
(pytest tests/unit on a host without a GPU, -m slow for the SGLang engine tests,
-m "slow and multigpu" for the 2-GPU ones). See tests/README.md.
conda install -c conda-forge libstdcxx-ng libgcc-ng
conda install -c conda-forge bear
bear -- python setup.py build_ext --inplace
- Xueshen Liu
- Yongji Wu