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  • Shanghai
  • 17:22 (UTC +08:00)

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@Team6940

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inbannable/README.md
inbannable — quiet systems from the edge of the signal
[ NODE: SHANGHAI ]   [ UPLINK: STABLE ]   [ MODE: BUILD ]

// identity.dat

$ whoami
William Xu / inbannable

$ cat intent.txt
build systems that listen, decide, and move.

I work where software gets close to the physical world: real-time audio, robot control, Apple-platform apps, and interactive simulations. The interesting part is rarely the demo—it is the signal path, the control loop, and every assumption between input and action.

[ INPUT ] ──► [ SIGNAL / STATE ] ──► [ DECISION ] ──► [ INTERFACE / MACHINE ]

// active_processes

PROC.01 // WRIST NODE // RUNNING

A quiet AI assistant built around Apple Watch. Ask by dictation, handwriting, or keyboard; read a streaming DeepSeek response directly on your wrist.

Swift SwiftUI watchOS WatchConnectivity

PROC.02 // AUDIO VECTOR // RESEARCH

Windows research software that maps native 5.1/7.1 game audio onto a 24-sector azimuth radar—without fabricating direction from stereo.

C++20 WASAPI STFT DirectX 11

PROC.03 // CONTROL LOOP // ONLINE

A deterministic browser lab comparing direct PID with cascaded position-to-velocity control under the same plant, target, and disturbance.

TypeScript React Control Systems Simulation

PROC.04 // ROBOT CORE // FIELD TEST

Robot software with shoot-on-the-move prediction, multi-mode turret control, dual-encoder positioning, vision fusion, and autonomous routines.

Java WPILib AdvantageKit PathPlanner

// shadow_processes

ID Repository Transmission Stack
0x05 星阵 · 3D Gomoku Gravity-aware 5×5×5 connect-four with a strategy AI, move coach, and interactive board. TypeScript React
0x06 Director's Cut A server-authoritative Minecraft story director for random events, hints, and controlled chaos. Java Fabric
0x07 Conway's Game of Life Emergent behavior from a small ruleset, running in the browser. HTML CSS JavaScript

// loaded_modules

C++20 Swift TypeScript Java Python CMake React

KERNEL / SIGNAL CONTROL / MOTION SHELL / INTERFACE
Real-time audio · multichannel DSP · spectral analysis · low-latency C++ FRC · PID and cascaded control · trajectory planning · sensor fusion SwiftUI · watchOS · React · TypeScript · data visualization

// uplink.telemetry

William's public GitHub activity graph
William's public GitHub statistics William's public repositories by language

observe carefully // model honestly // leave a clean trace

open ./repositories

connection remains open_

Pinned Loading

  1. Team6940/2026Rebuilt Team6940/2026Rebuilt Public

    Code for Season 2026 Rebuilt

    Java 4

  2. Team6940/2025Reefscape-Offseason Team6940/2025Reefscape-Offseason Public

    Code for 2025 Reefscape Offseason ATTENTION: All Collaborators please create your OWN BRANCHES. If you want to update your changes in branch 'main', create a PULL REQUEST.

    Java 3 1

  3. EchoRadar EchoRadar Public

    A radar based on audio built for CS2, lively listen to in game audio and tells the direction of the gunshots and footsteps.

    C++ 1

  4. 3d-gomoku 3d-gomoku Public

    A 3D gomoku game, try linking 4 blocks together to win!

    TypeScript

  5. Turret-Lab Turret-Lab Public

    A turret simulation of the 2026 robot of Team 6940. Comparing two controlling patterns.

    TypeScript

  6. WristAsk WristAsk Public

    A simple chatbot running on my Apple Watch, using deepseek API to provide answers

    Swift