$ whoami
William Xu / inbannable
$ cat intent.txt
build systems that listen, decide, and move.I work where software gets close to the physical world: real-time audio, robot control, Apple-platform apps, and interactive simulations. The interesting part is rarely the demo—it is the signal path, the control loop, and every assumption between input and action.
[ INPUT ] ──► [ SIGNAL / STATE ] ──► [ DECISION ] ──► [ INTERFACE / MACHINE ]
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PROC.01 // WRIST NODE // RUNNING
A quiet AI assistant built around Apple Watch. Ask by dictation, handwriting, or keyboard; read a streaming DeepSeek response directly on your wrist.
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PROC.02 // AUDIO VECTOR // RESEARCH
Windows research software that maps native 5.1/7.1 game audio onto a 24-sector azimuth radar—without fabricating direction from stereo.
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PROC.03 // CONTROL LOOP // ONLINE
A deterministic browser lab comparing direct PID with cascaded position-to-velocity control under the same plant, target, and disturbance.
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PROC.04 // ROBOT CORE // FIELD TEST
Robot software with shoot-on-the-move prediction, multi-mode turret control, dual-encoder positioning, vision fusion, and autonomous routines.
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| ID | Repository | Transmission | Stack |
|---|---|---|---|
0x05 |
星阵 · 3D Gomoku | Gravity-aware 5×5×5 connect-four with a strategy AI, move coach, and interactive board. | TypeScript React |
0x06 |
Director's Cut | A server-authoritative Minecraft story director for random events, hints, and controlled chaos. | Java Fabric |
0x07 |
Conway's Game of Life | Emergent behavior from a small ruleset, running in the browser. | HTML CSS JavaScript |
KERNEL / SIGNAL |
CONTROL / MOTION |
SHELL / INTERFACE |
|---|---|---|
| Real-time audio · multichannel DSP · spectral analysis · low-latency C++ | FRC · PID and cascaded control · trajectory planning · sensor fusion | SwiftUI · watchOS · React · TypeScript · data visualization |
open ./repositories
connection remains open_


