Skip to content
View jcerrell-IS's full-sized avatar

Block or report jcerrell-IS

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
jcerrell-IS/README.md

Josephine Cerrell

Integrated Sciences student at Claremont McKenna College. I build GPU physics simulations, and the checks that make their results trustworthy.

Summer 2026: NSF SCIPE REU scholar (Chishiki AI scholarship), GeoElements Lab, UT Austin, with simulation work on TACC's Vista (NVIDIA GH200) and Lonestar6 (NVIDIA A100) systems. PI: Dr. Krishna Kumar.


Featured project: Can It Ford?

Coupled material point method simulation of water flowing around a Toyota Yaris hull, water coloured by speed

Water coloured by speed around a 1,100 kg Toyota Yaris hull, run g64_m1100 from the 17-run sweep.

Can a specific car cross a specific flooded road? I compared three answers of increasing cost: a depth rule of thumb, the published Australian Rainfall and Runoff (AR&R) vehicle hazard criterion, and a coupled material point method (MPM) simulation of water and a rigid vehicle hull on GPUs.

  • 17 simulation runs with a complete provenance record. Every run records its code commit, solver version, mesh hash and grid settings: 10 of 10 fields present on all 17 runs, zero unresolved commits, zero mesh mismatches.
  • Caught a rule being applied halfway. The depth x velocity product on its own is only part of the published AR&R rule, and an earlier version of this project's own code used it that way. Applying the full two-part rule for the car's class moved 23 of 70 flood scenarios to NO-FORD, and none the other way.
  • 3D scene reconstruction. Trained a 1,147,694-Gaussian splat of a real drainage crossing with gsplat (30,000 iterations, PSNR 22.74).
  • Open results. An interactive demo, published datasets with full data cards, and automated checks that run in GitHub Actions.

Code · Live demo · Findings · Scenario data · Load-surface data

I also contributed watertight-mesh particle seeding and content-based PLY loading to a fork of the lab's Warp-based MPM engine: jcerrell-IS/mpm-engine.


Tools I used in this work

Python · NumPy · matplotlib · NVIDIA Warp (warpmpm) · gsplat · Slurm on TACC · Linux · Git and GitHub Actions · Gradio · Hugging Face Hub · Weights & Biases

Contact

LinkedIn · Hugging Face · jcerrell29@students.claremontmckenna.edu

Popular repositories Loading

  1. gsplat gsplat Public

    Forked from nerfstudio-project/gsplat

    CUDA accelerated rasterization of gaussian splatting

    Python

  2. mpm-engine mpm-engine Public

    Forked from kks32/mpm-engine

    Fork of kks32/mpm-engine (warpmpm, NVIDIA Warp). Adds watertight-mesh particle seeding and content-based PLY loading, used for the Can It Ford vehicle runs.

    Python

  3. DrivAerNet DrivAerNet Public

    Forked from Mohamedelrefaie/DrivAerNet

    A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks

    Python

  4. can-it-ford can-it-ford Public

    Can a specific vehicle ford a flooded road? A three-level model ladder (depth threshold, AR&R hazard criterion, and coupled MPM water plus rigid-vehicle simulation on GH200/A100) with every verdict…

    Python

  5. jcerrell-IS jcerrell-IS Public

    Profile README