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Drop stale >512 tile chunk warnings (#213) - #340

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markwpearce merged 1 commit into
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fix/issue-213-chunk-size-notes
Oct 16, 2026
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markwpearce merged 1 commit into
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fix/issue-213-chunk-size-notes

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Fixes #213

Turns out #258 fixed this - the vanishing chunk was being culled by its top-left corner. Re-tested level 1 on a Roku with chunkSize 768 and 1024, floating platform draws fine. Keeping 512 anyway since bigger chunks waste texture memory on the gaps, so the comments/docs now say that instead.

🤖 Generated with Claude Code

Re-tested on a Roku: chunkSize 768 and 1024 draw the platformer's floating
platform fine. 512 stays the recommendation for texture memory.

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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claude Bot commented Oct 16, 2026

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No issues found. Checked for bugs and CLAUDE.md compliance.

@markwpearce
markwpearce merged commit 5952bbb into main Oct 16, 2026
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markwpearce deleted the fix/issue-213-chunk-size-notes branch October 16, 2026 19:02
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Successfully merging this pull request may close these issues.

Chunk >=768px can still silently fail to render inside a running Game/Room, even though identical sizes are reliable in isolation

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