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⚡ Bolt: Optimize object lookup using NetworkMap - #263

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bolt-opt-findobjects-networkmap-11123774002154661659
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⚡ Bolt: Optimize object lookup using NetworkMap#263
mleem97 wants to merge 1 commit into
mainfrom
bolt-opt-findobjects-networkmap-11123774002154661659

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@mleem97

@mleem97 mleem97 commented Sep 6, 2026

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💡 What: Optimize lookup method FindHandleByStableId to first use the O(1) dictionaries in NetworkMap.instance before falling back to the O(N) FindObjectsOfTypeAll.
🎯 Why: To reduce the CPU overhead caused by iterating over all objects to find a single device by ID.
📊 Impact: Significantly faster lookups for devices via game API calls since it changes an O(N) operation to O(1) for loaded objects.
🔬 Measurement: Run the game and profile these API lookups, they should complete far quicker and allocate less memory.


PR created automatically by Jules for task 11123774002154661659 started by @mleem97

Replaced O(N) FindObjectsOfTypeAll in `FindHandleByStableId` with O(1) NetworkMap dictionary lookups to significantly improve performance of resolving handles for servers, switches and patch panels in the modding API.
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chatgpt-codex-connector Bot commented Sep 6, 2026

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Codex Review Summary

This comment shows the latest Codex review activity on this pull request.

Review Status Commit Review trigger
🔒 Security Review Completed 2026-09-06T23:51:51.469007Z 545133f PR opened
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Not up to standards ⛔

🔴 Issues 3 high

Alerts:
⚠ 3 issues (≤ 0 issues of at least minor severity)

Results:
3 new issues

Category Results
Security 3 high

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🟢 Metrics 0 duplication

Metric Results
Duplication 0

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TIP This summary will be updated as you push new changes.

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