⚡ Bolt: Optimize object lookup using NetworkMap - #263
Conversation
Replaced O(N) FindObjectsOfTypeAll in `FindHandleByStableId` with O(1) NetworkMap dictionary lookups to significantly improve performance of resolving handles for servers, switches and patch panels in the modding API.
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
Codex Review SummaryThis comment shows the latest Codex review activity on this pull request.
ℹ️ About Codex in GitHubYour team has set up Codex to review pull requests in this repo. Reviews are triggered when you
Codex reacts with 👀 while any review is running, comments if it has suggestions, and reacts with 👍 once all reviews finish with no findings. |
Not up to standards ⛔🔴 Issues
|
| Category | Results |
|---|---|
| Security | 3 high |
🟢 Metrics 0 duplication
Metric Results Duplication 0
NEW Get contextual insights on your PRs based on Codacy's metrics, along with PR and Jira context, without leaving GitHub. Enable AI reviewer
TIP This summary will be updated as you push new changes.
💡 What: Optimize lookup method
FindHandleByStableIdto first use the O(1) dictionaries inNetworkMap.instancebefore falling back to the O(N)FindObjectsOfTypeAll.🎯 Why: To reduce the CPU overhead caused by iterating over all objects to find a single device by ID.
📊 Impact: Significantly faster lookups for devices via game API calls since it changes an O(N) operation to O(1) for loaded objects.
🔬 Measurement: Run the game and profile these API lookups, they should complete far quicker and allocate less memory.
PR created automatically by Jules for task 11123774002154661659 started by @mleem97