⚡ Bolt: Optimize Hardware Synchronization Lookups - #264
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Replaced the expensive O(N) FindObjectsOfType operations for Servers, Switches, and PatchPanels with O(1) lookups utilizing the NetworkMap.instance dictionaries within EnsureAllRackPositionUIDs.
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Up to standards ✅🟢 Issues
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| Metric | Results |
|---|---|
| Complexity | 15 |
| Duplication | 6 |
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💡 What: Replaced the expensive O(N)
FindObjectsOfTypeoperations for Servers, Switches, and PatchPanels with O(1) lookups utilizing theNetworkMap.instancedictionaries withinEnsureAllRackPositionUIDs.🎯 Why: Multiple full-scene scans during world synchronization scale poorly and cause significant FPS drops/hitches in large game data centers.
📊 Impact: Reduces O(N) operations by up to three times during position syncs, vastly improving worst-case traversal speed and lowering IL2CPP garbage collection overhead in dense data center environments.
🔬 Measurement: Validate smooth world synchronization during teardowns and load events by profiling CPU time within the
EnsureAllRackPositionUIDsfunction calls.PR created automatically by Jules for task 18122081906299468103 started by @mleem97