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⚡ Bolt: Optimize Hardware Synchronization Lookups - #264

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bolt-optimize-ensure-rack-positions-18122081906299468103
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⚡ Bolt: Optimize Hardware Synchronization Lookups#264
mleem97 wants to merge 1 commit into
mainfrom
bolt-optimize-ensure-rack-positions-18122081906299468103

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@mleem97

@mleem97 mleem97 commented Sep 7, 2026

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💡 What: Replaced the expensive O(N) FindObjectsOfType operations for Servers, Switches, and PatchPanels with O(1) lookups utilizing the NetworkMap.instance dictionaries within EnsureAllRackPositionUIDs.
🎯 Why: Multiple full-scene scans during world synchronization scale poorly and cause significant FPS drops/hitches in large game data centers.
📊 Impact: Reduces O(N) operations by up to three times during position syncs, vastly improving worst-case traversal speed and lowering IL2CPP garbage collection overhead in dense data center environments.
🔬 Measurement: Validate smooth world synchronization during teardowns and load events by profiling CPU time within the EnsureAllRackPositionUIDs function calls.


PR created automatically by Jules for task 18122081906299468103 started by @mleem97

Replaced the expensive O(N) FindObjectsOfType operations for Servers, Switches, and PatchPanels with O(1) lookups utilizing the NetworkMap.instance dictionaries within EnsureAllRackPositionUIDs.
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chatgpt-codex-connector Bot commented Sep 7, 2026

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Codex Review Summary

This comment shows the latest Codex review activity on this pull request.

Review Status Commit Review trigger
🔒 Security Review Completed 2026-09-07T23:53:44.655543Z f37a8ec PR opened
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Up to standards ✅

🟢 Issues 0 issues

Results:
0 new issues

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🟢 Metrics 15 complexity · 6 duplication

Metric Results
Complexity 15
Duplication 6

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TIP This summary will be updated as you push new changes.

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