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⚡ Bolt: Optimize LUA server queries to avoid O(N) FindObjectsOfType - #269

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bolt/lua-server-opt-12296966318362048433
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mleem97 wants to merge 1 commit into
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bolt/lua-server-opt-12296966318362048433

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@mleem97

@mleem97 mleem97 commented Sep 11, 2026

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💡 What: Replaced O(N) FindObjectsOfType<Il2Cpp.Server> scanning with O(1) collection lookups via Il2Cpp.NetworkMap.instance in LuaServerModule. Added safe iteration over brokenServers to avoid collection modification exceptions.
🎯 Why: FindObjectsOfType loops over all objects in the scene, which creates significant CPU overhead and GC pressure when called from LUA scripts. The game already maintains these lists efficiently.
📊 Impact: Reduces CPU and memory footprint significantly when LUA scripts fetch or modify servers, especially in large datacenters.
🔬 Measurement: Profile the greg.server.get_all(), repair(), and repair_all() functions.


PR created automatically by Jules for task 12296966318362048433 started by @mleem97

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chatgpt-codex-connector Bot commented Sep 11, 2026

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Codex Review Summary

This comment shows the latest Codex review activity on this pull request.

Review Status Commit Review trigger
🔒 Security Review Completed 2026-09-11T23:45:05.019018Z 08003db PR opened
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Up to standards ✅

🟢 Issues 0 issues

Results:
0 new issues

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🟢 Metrics 13 complexity · -1 duplication

Metric Results
Complexity 13
Duplication -1

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