WIP Octopus stage, needs work still - #84
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…imedes-x00amm Claude/youthful archimedes x00amm
…start rescans kind-3 enemies Launch Octopus's mid-boss ($21, kind 3, x $111E) never spawned after a death and checkpoint restart (coop-physics-20261005 trace): kind-3 records belong to the wide spawn pass alone, whose host cursor was reset only on a state load or a stage change. A death restarts the level from its checkpoint in the same stage, the guest rebuilds its own cursor, and the stale host cursor skipped every kind-3 enemy between the checkpoint and the place of death. Not a co-op fault; single player is affected the same way. The cursor now persists only while the stage is in play ($D1/$D2/$D3 = 2/4/4). It is dropped at each wide scan and at frame end in the death, setup, arrival and clear phases, and re-syncs to the guest's cursor on the first scan back in play. Derived from guest RAM only, so state loads and rollback agree. Policy test added. The runtime file compiles with the project's flags; the fix has not been replayed in the running game. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FZA3wpU6vWHFYP1HLGBunZ
…eo-ck9ia2 widescreen spawn: drop the wide cursor out of play so a checkpoint re…
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to target:
tornado in coop
Bombs dropping from ship in coop.
Miniboss in coop.