Version Packages - #1177
Merged
Merged
Version Packages#1177
Conversation
|
The latest updates on your projects. Learn more about Vercel for GitHub.
|
github-actions
Bot
force-pushed
the
changeset-release/main
branch
from
September 12, 2026 20:10
1cc8958 to
dd8fe1c
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
hyperbook@0.107.3
Patch Changes
f104673Thanks @mikebarkmin! - Fixpyide: a pygame script's canvas now takes the size frompygame.display.set_mode.SDL draws into the canvas element at the surface's own pixel size, but nothing resized that
element, so it kept the HTML default of 300x150 and every frame was clipped to the top-left
corner of the game. The failure was quiet: pygame itself reported the requested size, so
screen.get_size()andpygame.display.get_window_size()both returned(480, 360)for aset_mode((480, 360))whose right half and bottom two thirds were nowhere on screen.set_modenow carries the surface size over to the canvas element, the wayscreensizealready does for the turtle. The backing store matches the surface pixel for pixel rather
than being scaled by the device pixel ratio, since SDL writes raw pixels into it.
Scripts that do not import pygame are untouched, turtle scripts included.
@hyperbook/markdown@0.79.1
Patch Changes
f104673Thanks @mikebarkmin! - Fixpyide: a pygame script's canvas now takes the size frompygame.display.set_mode.SDL draws into the canvas element at the surface's own pixel size, but nothing resized that
element, so it kept the HTML default of 300x150 and every frame was clipped to the top-left
corner of the game. The failure was quiet: pygame itself reported the requested size, so
screen.get_size()andpygame.display.get_window_size()both returned(480, 360)for aset_mode((480, 360))whose right half and bottom two thirds were nowhere on screen.set_modenow carries the surface size over to the canvas element, the wayscreensizealready does for the turtle. The backing store matches the surface pixel for pixel rather
than being scaled by the device pixel ratio, since SDL writes raw pixels into it.
Scripts that do not import pygame are untouched, turtle scripts included.
hyperbook-studio@0.55.1
Patch Changes
f104673]: