Skip to content

Version Packages - #1177

Merged
mikebarkmin merged 1 commit into
mainfrom
changeset-release/main
Sep 12, 2026
Merged

mikebarkmin merged 1 commit into
mainfrom
changeset-release/main

Conversation

@github-actions

@github-actions github-actions Bot commented Sep 12, 2026

Copy link
Copy Markdown
Contributor

This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.

Releases

hyperbook@0.107.3

Patch Changes

  • f104673 Thanks @mikebarkmin! - Fix pyide: a pygame script's canvas now takes the size from pygame.display.set_mode.

    SDL draws into the canvas element at the surface's own pixel size, but nothing resized that
    element, so it kept the HTML default of 300x150 and every frame was clipped to the top-left
    corner of the game. The failure was quiet: pygame itself reported the requested size, so
    screen.get_size() and pygame.display.get_window_size() both returned (480, 360) for a
    set_mode((480, 360)) whose right half and bottom two thirds were nowhere on screen.

    set_mode now carries the surface size over to the canvas element, the way screensize
    already does for the turtle. The backing store matches the surface pixel for pixel rather
    than being scaled by the device pixel ratio, since SDL writes raw pixels into it.

    Scripts that do not import pygame are untouched, turtle scripts included.

@hyperbook/markdown@0.79.1

Patch Changes

  • f104673 Thanks @mikebarkmin! - Fix pyide: a pygame script's canvas now takes the size from pygame.display.set_mode.

    SDL draws into the canvas element at the surface's own pixel size, but nothing resized that
    element, so it kept the HTML default of 300x150 and every frame was clipped to the top-left
    corner of the game. The failure was quiet: pygame itself reported the requested size, so
    screen.get_size() and pygame.display.get_window_size() both returned (480, 360) for a
    set_mode((480, 360)) whose right half and bottom two thirds were nowhere on screen.

    set_mode now carries the surface size over to the canvas element, the way screensize
    already does for the turtle. The backing store matches the surface pixel for pixel rather
    than being scaled by the device pixel ratio, since SDL writes raw pixels into it.

    Scripts that do not import pygame are untouched, turtle scripts included.

hyperbook-studio@0.55.1

Patch Changes

  • Updated dependencies [f104673]:
    • @hyperbook/markdown@0.79.1

@vercel

vercel Bot commented Sep 12, 2026

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Actions Updated
hyperbook-4fwa Ready Ready Preview Sep 12, 2026 8:12pm UTC

@github-actions
github-actions Bot force-pushed the changeset-release/main branch from 1cc8958 to dd8fe1c Compare September 12, 2026 20:10
@mikebarkmin
mikebarkmin merged commit a7d4ea4 into main Sep 12, 2026
2 checks passed
@mikebarkmin
mikebarkmin deleted the changeset-release/main branch September 12, 2026 20:12
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant