Overhaul all 31 3D assets and refresh the gameplay gallery - #45
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Review the following changes in direct dependencies. Learn more about Socket for GitHub.
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| import { resolve } from "node:path"; | ||
| import assert from "node:assert/strict"; | ||
| const pack = resolve(process.argv[2] ?? "build/tactical-sample"); | ||
| const manifest = JSON.parse(readFileSync(`${pack}/manifest.json`, "utf8")); |
| const results = []; | ||
| for (const entry of manifest.models) { | ||
| const file = `${entry.name}.glb`, | ||
| bytes = readFileSync(`${pack}/models/${file}`); |
ThreatCrush Security Scan9 finding(s) HIGH/CRITICAL: 4 | MEDIUM: 5
Snippets are redacted; ThreatCrush never prints matched credential material. |
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This updates the entire runtime 3D inventory with a coordinated military art pass and refreshes the website to show the integrated game.
The complete model/texture/effect-audio payload is 8,687,531 bytes (8.29 MiB), below the unchanged 9 MiB asset guard.
Validation: 268 tests pass; game and site TypeScript checks and production builds pass; repository ESLint and Prettier checks pass. All 31 GLBs pass Khronos validation with zero errors. Three inherited non-root skin advisories are documented; loaded-GLB animation and placement checks pass. Chromium/WebGL2 loads all 31 models without page/rendering errors, and every exported model has been visually reviewed.
This is a complete stylized tactical art pass. Refitted Synty base geometry and MoCap Online animation remain licensed inputs; the original weapons and equipment are distinguished in the provenance records. Target-device GPU/mobile performance still needs hardware measurement.
Review the full 31-model sheet and coverage, validation, and provenance.
Deploy the client and multiplayer service with the same content revision.