Replace legacy game assets with M2 set and restore demo enemies - #46
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ThreatCrush Security Scan9 finding(s) HIGH/CRITICAL: 4 | MEDIUM: 5
Snippets are redacted; ThreatCrush never prints matched credential material. |
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The previous art pass still used legacy base meshes, and the public demo could look empty or stop producing useful combat. This replaces the complete runtime model inventory and fixes the reproduced demo defects.
?mode=demoexplicitly select combat even after saved Free Roam. Fix below-ground skinned character bounds, faction assignment, stacked initial spawns, rifle death/respawn timing, bot vertical aim, firing into cover and navigation around obstacles. Pause simulation behind the menu and keep the local sandbox running past competitive match limits.Validation:
Review all 28 actual model renders, the in-engine combat frame, and root causes/inventory.
Remaining: the ten-image marketing gallery still contains the previous release's captures. The execution environment disconnected during its refresh; the updated capture script is committed, but those new gallery files are not included. The complete game runtime asset replacement is included. This is original procedural tactical art, not a claim of AAA photogrammetry fidelity.
Deploy client and multiplayer services together on content revision 1.2.0. This PR has not been merged or deployed.