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4 changes: 4 additions & 0 deletions Examples/Maps/Maps.xcodeproj/project.pbxproj
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
objects = {

/* Begin PBXBuildFile section */
4B8B697B305E0FEC0083E3B6 /* SceneDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 4B8B697A305E0FEC0083E3B6 /* SceneDelegate.swift */; };
543844BD23D2BE2000D5EDE4 /* MapKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 543844BC23D2BE2000D5EDE4 /* MapKit.framework */; };
549A5F59244673FE0025F312 /* SearchViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 549A5F58244673FE0025F312 /* SearchViewController.swift */; };
549D23D2233C77D5008EF4D7 /* FloatingPanel.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 549D23D1233C77D5008EF4D7 /* FloatingPanel.framework */; };
Expand Down Expand Up @@ -36,6 +37,7 @@
/* End PBXCopyFilesBuildPhase section */

/* Begin PBXFileReference section */
4B8B697A305E0FEC0083E3B6 /* SceneDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SceneDelegate.swift; sourceTree = "<group>"; };
543844BC23D2BE2000D5EDE4 /* MapKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = MapKit.framework; path = System/Library/Frameworks/MapKit.framework; sourceTree = SDKROOT; };
549A5F58244673FE0025F312 /* SearchViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SearchViewController.swift; sourceTree = "<group>"; };
549D23D1233C77D5008EF4D7 /* FloatingPanel.framework */ = {isa = PBXFileReference; explicitFileType = wrapper.framework; path = FloatingPanel.framework; sourceTree = BUILT_PRODUCTS_DIR; };
Expand Down Expand Up @@ -102,6 +104,7 @@
54B5112B216C3D840033A6F3 /* MainViewController.swift */,
549A5F58244673FE0025F312 /* SearchViewController.swift */,
54E26CB724A98E310066C720 /* DetailViewController.swift */,
4B8B697A305E0FEC0083E3B6 /* SceneDelegate.swift */,
54E26CB524A989090066C720 /* Utils.swift */,
54B51135216C3D860033A6F3 /* Info.plist */,
);
Expand Down Expand Up @@ -185,6 +188,7 @@
54E26CB824A98E310066C720 /* DetailViewController.swift in Sources */,
54B5112A216C3D840033A6F3 /* AppDelegate.swift in Sources */,
54E26CB624A989090066C720 /* Utils.swift in Sources */,
4B8B697B305E0FEC0083E3B6 /* SceneDelegate.swift in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
Expand Down
22 changes: 19 additions & 3 deletions Examples/Maps/Maps/AppDelegate.swift
Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,24 @@

import UIKit

@UIApplicationMain
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
true
}

// MARK: UISceneSession Lifecycle

func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}

func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
19 changes: 19 additions & 0 deletions Examples/Maps/Maps/Info.plist
Original file line number Diff line number Diff line change
Expand Up @@ -41,5 +41,24 @@
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>
42 changes: 42 additions & 0 deletions Examples/Maps/Maps/SceneDelegate.swift
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
// Copyright 2026 the FloatingPanel authors. All rights reserved. MIT license.

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?

func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}

func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
4 changes: 4 additions & 0 deletions Examples/Samples/Samples.xcodeproj/project.pbxproj
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
objects = {

/* Begin PBXBuildFile section */
4B8B6982305E10660083E3B6 /* SceneDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 4B8B6981305E10660083E3B6 /* SceneDelegate.swift */; };
5442E22425FC51AF00A26F43 /* ImageViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 5442E22325FC51AF00A26F43 /* ImageViewController.swift */; };
5442E22825FC51E200A26F43 /* MultiPanelController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 5442E22725FC51E200A26F43 /* MultiPanelController.swift */; };
5442E22C25FC521F00A26F43 /* SettingsViewController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 5442E22B25FC521F00A26F43 /* SettingsViewController.swift */; };
Expand Down Expand Up @@ -52,6 +53,7 @@
/* End PBXCopyFilesBuildPhase section */

/* Begin PBXFileReference section */
4B8B6981305E10660083E3B6 /* SceneDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SceneDelegate.swift; sourceTree = "<group>"; };
5442E22325FC51AF00A26F43 /* ImageViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ImageViewController.swift; sourceTree = "<group>"; };
5442E22725FC51E200A26F43 /* MultiPanelController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MultiPanelController.swift; sourceTree = "<group>"; };
5442E22B25FC521F00A26F43 /* SettingsViewController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SettingsViewController.swift; sourceTree = "<group>"; };
Expand Down Expand Up @@ -144,6 +146,7 @@
5442E22225FC519700A26F43 /* ContentViewControllers */,
54EAD35A263A75EB006A36EA /* PanelLayouts.swift */,
546341AB25C6426500CA0596 /* CustomState.swift */,
4B8B6981305E10660083E3B6 /* SceneDelegate.swift */,
54CDC5D7215BBE23007D205C /* SupplementaryViews.swift */,
54B51115216AFE5F0033A6F3 /* Extensions.swift */,
545DB9F921511E6400CA77B8 /* Info.plist */,
Expand Down Expand Up @@ -257,6 +260,7 @@
54CDC5D8215BBE23007D205C /* SupplementaryViews.swift in Sources */,
54B51116216AFE5F0033A6F3 /* Extensions.swift in Sources */,
544BC56826CC918200D0A436 /* TableViewControllerForAdaptiveLayout.swift in Sources */,
4B8B6982305E10660083E3B6 /* SceneDelegate.swift in Sources */,
5442E24A25FC53C100A26F43 /* DebugTextViewController.swift in Sources */,
546341AC25C6426500CA0596 /* CustomState.swift in Sources */,
5442E23A25FC52CD00A26F43 /* ModalViewController.swift in Sources */,
Expand Down
21 changes: 19 additions & 2 deletions Examples/Samples/Sources/AppDelegate.swift
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,24 @@

import UIKit

@UIApplicationMain
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
true
}

// MARK: UISceneSession Lifecycle

func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}

func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
19 changes: 19 additions & 0 deletions Examples/Samples/Sources/Info.plist
Original file line number Diff line number Diff line change
Expand Up @@ -41,5 +41,24 @@
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>
42 changes: 42 additions & 0 deletions Examples/Samples/Sources/SceneDelegate.swift
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
// Copyright 2026 the FloatingPanel authors. All rights reserved. MIT license.

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?

func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}

func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
6 changes: 6 additions & 0 deletions Examples/SamplesObjC/SamplesObjC.xcodeproj/project.pbxproj
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
objects = {

/* Begin PBXBuildFile section */
4B8B69AE305E11340083E3B6 /* SceneDelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = 4B8B69AD305E11340083E3B6 /* SceneDelegate.m */; };
545BA70621BA3214007F7846 /* AppDelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = 545BA70521BA3214007F7846 /* AppDelegate.m */; };
545BA70921BA3214007F7846 /* MainViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = 545BA70821BA3214007F7846 /* MainViewController.m */; };
545BA70C21BA3214007F7846 /* Main.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 545BA70A21BA3214007F7846 /* Main.storyboard */; };
Expand All @@ -32,6 +33,8 @@
/* End PBXCopyFilesBuildPhase section */

/* Begin PBXFileReference section */
4B8B69AC305E11340083E3B6 /* SceneDelegate.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SceneDelegate.h; sourceTree = "<group>"; };
4B8B69AD305E11340083E3B6 /* SceneDelegate.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = SceneDelegate.m; sourceTree = "<group>"; };
545BA70121BA3214007F7846 /* SamplesObjC.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = SamplesObjC.app; sourceTree = BUILT_PRODUCTS_DIR; };
545BA70421BA3214007F7846 /* AppDelegate.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = AppDelegate.h; sourceTree = "<group>"; };
545BA70521BA3214007F7846 /* AppDelegate.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = AppDelegate.m; sourceTree = "<group>"; };
Expand Down Expand Up @@ -85,6 +88,8 @@
545BA70A21BA3214007F7846 /* Main.storyboard */,
545BA70421BA3214007F7846 /* AppDelegate.h */,
545BA70521BA3214007F7846 /* AppDelegate.m */,
4B8B69AC305E11340083E3B6 /* SceneDelegate.h */,
4B8B69AD305E11340083E3B6 /* SceneDelegate.m */,
545BA70721BA3214007F7846 /* MainViewController.h */,
545BA70821BA3214007F7846 /* MainViewController.m */,
545BA71221BA3217007F7846 /* Info.plist */,
Expand Down Expand Up @@ -177,6 +182,7 @@
545BA70921BA3214007F7846 /* MainViewController.m in Sources */,
545BA71421BA3217007F7846 /* main.m in Sources */,
545BA70621BA3214007F7846 /* AppDelegate.m in Sources */,
4B8B69AE305E11340083E3B6 /* SceneDelegate.m in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
Expand Down
18 changes: 18 additions & 0 deletions Examples/SamplesObjC/SamplesObjC/AppDelegate.m
Original file line number Diff line number Diff line change
Expand Up @@ -6,4 +6,22 @@ @interface AppDelegate ()
@end

@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
return YES;
}

#pragma mark - UISceneSession lifecycle

- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}

- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
@end
19 changes: 19 additions & 0 deletions Examples/SamplesObjC/SamplesObjC/Info.plist
Original file line number Diff line number Diff line change
Expand Up @@ -41,5 +41,24 @@
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>
10 changes: 10 additions & 0 deletions Examples/SamplesObjC/SamplesObjC/SceneDelegate.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
// Copyright 2026 the FloatingPanel authors. All rights reserved. MIT license.

#import <UIKit/UIKit.h>

@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>

@property (strong, nonatomic) UIWindow * window;

@end

45 changes: 45 additions & 0 deletions Examples/SamplesObjC/SamplesObjC/SceneDelegate.m
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
// Copyright 2026 the FloatingPanel authors. All rights reserved. MIT license.

#import "SceneDelegate.h"

@interface SceneDelegate ()

@end

@implementation SceneDelegate

- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
}

- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}

@end
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