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6 changes: 3 additions & 3 deletions engine/class_modules/apl/apl_hunter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -366,14 +366,14 @@ void marksmanship_ptr( player_t* p )
drst->add_action( "explosive_shot,target_if=min:dot.explosive_shot.remains,if=set_bonus.mid2_4pc&active_enemies>1&!fight_style.dungeonroute&(!talent.tactical_reload|!buff.lock_and_load.up)" );
drst->add_action( "explosive_shot,if=(!talent.tactical_reload|!buff.lock_and_load.up)&(!cooldown.rapid_fire.ready|!fight_style.dungeonroute)", "In DRoute, prioritize Rapid Fire over Explosive Shot to maximize the RF CDR from Explo." );
drst->add_action( "volley" );
drst->add_action( "aimed_shot,if=buff.trueshot.up&buff.precise_shots.down&cooldown.black_arrow.ready|full_recharge_time<gcd+cast_time" );
drst->add_action( "trueshot,if=variable.trueshot_ready" );
drst->add_action( "aimed_shot,if=buff.trueshot.up&buff.precise_shots.down&cooldown.black_arrow.ready|full_recharge_time<gcd+cast_time" );
drst->add_action( "black_arrow" );
drst->add_action( "rapid_fire" );
drst->add_action( "wailing_arrow" );
drst->add_action( "wailing_arrow,if=(buff.precise_shots.up|!cooldown.aimed_shot.ready|buff.wailing_arrow.remains<gcd)" );
drst->add_action( "multishot,target_if=max:debuff.spotters_mark.down,if=buff.precise_shots.up&active_enemies>1&talent.aspect_of_the_hydra&(!fight_style.dungeonroute|active_enemies>2)", "Multi-Shot as a PS spender on 2T with Hydra talented. In DRoute, do it on 3 or more targets." );
drst->add_action( "arcane_shot,if=buff.precise_shots.up" );
drst->add_action( "aimed_shot" );
drst->add_action( "black_arrow" );
drst->add_action( "steady_shot" );

draoe->add_action( "explosive_shot,target_if=min:dot.explosive_shot.remains,if=set_bonus.mid2_4pc&!fight_style.dungeonroute&(!talent.tactical_reload|!buff.lock_and_load.up)" );
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6 changes: 3 additions & 3 deletions engine/class_modules/apl/hunter/mm_ptr.txt
Original file line number Diff line number Diff line change
Expand Up @@ -33,15 +33,15 @@ actions.drst+=/explosive_shot,target_if=min:dot.explosive_shot.remains,if=set_bo
# In DRoute, prioritize Rapid Fire over Explosive Shot to maximize the RF CDR from Explo.
actions.drst+=/explosive_shot,if=(!talent.tactical_reload|!buff.lock_and_load.up)&(!cooldown.rapid_fire.ready|!fight_style.dungeonroute)
actions.drst+=/volley
actions.drst+=/aimed_shot,if=buff.trueshot.up&buff.precise_shots.down&cooldown.black_arrow.ready|full_recharge_time<gcd+cast_time
actions.drst+=/trueshot,if=variable.trueshot_ready
actions.drst+=/aimed_shot,if=buff.trueshot.up&buff.precise_shots.down&cooldown.black_arrow.ready|full_recharge_time<gcd+cast_time
actions.drst+=/black_arrow
actions.drst+=/rapid_fire
actions.drst+=/wailing_arrow
actions.drst+=/wailing_arrow,if=(buff.precise_shots.up|!cooldown.aimed_shot.ready|buff.wailing_arrow.remains<gcd)
# Multi-Shot as a PS spender on 2T with Hydra talented. In DRoute, do it on 3 or more targets.
actions.drst+=/multishot,target_if=max:debuff.spotters_mark.down,if=buff.precise_shots.up&active_enemies>1&talent.aspect_of_the_hydra&(!fight_style.dungeonroute|active_enemies>2)
actions.drst+=/arcane_shot,if=buff.precise_shots.up
actions.drst+=/aimed_shot
actions.drst+=/black_arrow
actions.drst+=/steady_shot

actions.draoe=explosive_shot,target_if=min:dot.explosive_shot.remains,if=set_bonus.mid2_4pc&!fight_style.dungeonroute&(!talent.tactical_reload|!buff.lock_and_load.up)
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