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PHO-67/#123 T15 · A: Avatar — a face as a GazingForm, eyes cut through the orb, rigid by default - #181
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wow-miley merged 2 commits intoOct 17, 2026
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…h the orb, rigid by default; AvatarTest and the 200 px Dots recon previews Task A recon, verdict A (rigid, as rendered). Avatar(expression, tension, eyeScale, eyeSpacing, rigid = true) : GazingForm, FramedForm in :phosphor-lumos, not yet registered in Forms.All (Task B). - The far hemisphere shows through the front's gaps, so the eyes are cut through the orb in screen space, both sides pushed to the rim. - IDLE jitter (noise 0.20 × gain 2.4 ≈ ±0.24) is wider than an eye (0.21), so the form is rigid by default; rigid = false is kept for comparison. - Eye cells are the rims' circumference at 0.7× body spacing, first in index order; gaze slides both eyes by 15 % of the eye radius, bucketed to 0.1; tension is a static y squash; six expressions as an eye table. - AvatarTest (commonTest): count, bounds, no body cell inside an eye on either side, rim share, gaze, tension, rigid, rejects. - LumosAvatarPreviewTest (compose jvmTest): the eyes are darker than the cheek with the halo off, plus the recon previews in build/lumos-previews. Open from the recon: the IDLE spin breaks a through-hole (ViewForm + gaze, or no spin), the 80-cell inline avatar shows no face, and breathe/blink/ tremble are a per-frame sample question for Task C. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
…reviewTest Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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October 17, 2026 11:08
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Task A of PHO-67 (#123), verdict A: rigid, as rendered. Recon comment with pictures is on the Linear issue.
What
Avatar(expression, tension, eyeScale, eyeSpacing, rigid = true) : GazingForm, FramedFormin:phosphor-lumos. A Fibonacci body with two eyes cut out of its+zface. No pipeline change, and the form is not yet registered inForms.AllorLumosCatalog— that is Task B, so the agent docs are untouched here.noise = 0.20×JITTER_GAIN = 2.4moves a cell by up to ±0.24 of the radius, more than the eye's 0.21. With the skin on there is no face.rigid = falseis kept so the two can be compared.gazeslides both eyes toward the pointer by up to 15 % of the eye radius, bucketed to 0.1 so the sample holds while the pointer drifts.tensionis a staticysquash. Six expressions as an eye-shape table (eyes only).timeis not read: breathe, blink and tremble are Task C and each means a sample per frame.Deviations from the ticket
countfor the eyes+zfacerigid = true(existing seam)CHANGELOG.mdOpen for Task B/C
ViewForm+ gaze in the builder, or "a face does not spin".ViewFormdoes).Tests
AvatarTest(commonTest, 8): count, bounds, determinism and held sample, no body cell inside an eye on either side, rim share falls with count, gaze, tension, rigid, rejects.LumosAvatarPreviewTest(compose jvmTest, 2): the eyes are darker than the cheek with the halo off (0.006 vs 0.097), and the recon previews written tobuild/lumos-previews/.Green locally:
./gradlew :phosphor-lumos:jvmTest --tests "*AvatarTest*" :phosphor-lumos-compose:jvmTest --tests "*LumosAvatarPreviewTest*". iOS, Web and Dokka left to CI.🤖 Generated with Claude Code