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feat: start match searches through internal Players and Builds APIs - #120
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POST /api/v1/match-searchesacceptingbuildIdandmode, returning204 No Contenton success. Matchmaking resolves the current user's player and selected build through the Players and Builds internal APIs. Missing players, unavailable builds, and builds owned by another player return404.Each provider exposes a dependency-free Contracts API with nullable response DTOs. The implementations live in their owning
Presentation/Internalfolders and dispatch the ordinaryGetInternalPlayerandGetInternalBuildApplication queries through Mediator. Handlers, validators, and read models remain in Application; EF projection and soft-delete filtering remain behind read repositories in Infrastructure. Host registration includes each module's Presentation services.Matchmaking declares
IPlayersClientandIBuildsClientinApplication/Abstractionsand itsPlayerReadModelandBuildReadModelinApplication/ReadModels, both implementingIReadModel.IBuildsClient.GetByIdAsyncnow returns the persisted build's ID and player ID through Builds.Contracts. Application validates the returned player ID before accessing its domain value and checks build ownership. Outgoing clients are registered throughClients/DependencyInjection/AddClients().Start only creates a new search. Existing Searching or Matched entries return
409, including overdue Searching entries, without updating or replacing them.GetActiveByPlayerIdAsyncuses EF LINQ and standard soft-delete filtering. The unique active-player index prevents duplicate active searches, andxminprotects concurrent updates. Translating a racing insert's unique-index violation into409is deferred; that case can currently produce500.Functional tests use persisted Players and Builds data, including foreign and deleted builds, and verify that nested module queries preserve the outer Matchmaking command's persistence flow. Architecture tests require every public module
I*Apicontract to have one implementation in its owning Presentation assembly.Validation: