A collection of mods for Kingdom Come: Deliverance II that enhance gameplay and add new features to the game.
A standalone third-person camera that renders behind the player while aiming, looting, and combat keep working off the first-person frame. Includes free-look orbit, zoom, camera collision, and crosshair convergence.
A loot and object highlighting mod for Kingdom Come: Deliverance II. The native (ASI) successor to LootBeacon.
A framework that lets mods add sounds and voice lines without code: new sounds on the game's mixer, NPC voice lines with subtitles, lip sync and facial moods, and replacements for the game's own sounds and voice lines.
Removes engine freezes that grow with the number of items Henry carries: looking at a bed, and opening or closing the inventory, a loot or trade screen, the map or the journal, and transferring all items to or from a container. Made for hoarders like me, and for anyone who uses a mod that raises or removes Henry's carry weight limit.
Lets animation mods work together instead of overwriting each other: mods that ship the same animation files are merged, and mods add or replace clips without shipping the game's whole clip index. Comes with tools for mod authors: a clip compiler, a checker, an action maker, motion capture retargeting and a Blender add-on.
Each mod has its own installation instructions. See the respective mod's README for details.
Mods in this repository are developed with various technologies and approaches:
- Some mods are built with C++ and compiled to ASI plugins (TPVToggle uses DetourModKit as its foundation)
- Other mods may use different languages or techniques like Lua scripts
The repository follows a modular structure where each mod is contained in its own directory.
Contributions, bug reports, and feature requests are welcome! Feel free to open an issue or submit a pull request.
This project is licensed under the MIT License - see the LICENSE file for details.