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A hardware-inspired, ultra-optimized Arcade Tetris engine written in modern C++20. Operates on a zero-sleep main loop, dynamic 1D-array bidirectional iteration, compile-time constexpr LUTs for O(1) rotation/collision handling, and a strict multi-stage FSM line-clearing completion routine. Eschews external engines and multithreading.

  • Updated Jul 15, 2026
  • C++

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