Convolution reverb with pre and post modulation
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Updated
Jan 22, 2026 - C++
Convolution reverb with pre and post modulation
Algorithmic reverb VST using FDN's
A JUCE-based experimental audio plugin that models the acoustics of a room using ray-tracing
A drone-ambient synthesizer for slowly breathing clusters: just intonation, a conductor that plays all night, distance as the one number that shapes every voice, 24 source types, three reverb tiers, and 14592 presets measured by rendering them. Framework-free C++20 core, JUCE shell. VST3 + standalone.
Geography-based spatial echo design tool for live exploration and sound design. Export impulse responses, audio stems, and project manifests for use in other applications, including the companion Max for Live device.
This is a benchmarking test for convolution reverb with single core/sequential code and a parallelized implementation using CUDA and cuFFT. This is in fulfillment of my Music Technology Undergraduate Capstone Project.
A minimalist VST3 Impulse Response (IR) loader built with C++20 and the JUCE framework for real-time cabinet simulation and convolution reverb.
Physics-based acoustic impulse responses from NASA LIDAR cave data. FDTD wave simulation + ray tracing for Earth, Mars, Titan & Moon.
공간 오디오 조각가: 몰입형 사운드 아트 설치
two channel convolution filter / convolution reverb in pure data
Wonderfully coloured and warm-fuzzy tails through a veil of glass and clouds
A native VST2 audio effects plugin featuring a 4-band EQ, convolution reverb, loudness normalization, lookahead limiter, real-time metering, and waveform display.
Simulateur d'acoustique de salle par lancer de rayons, générateur de réponses impulsionnelles et écoute binaurale temps réel, en Rust
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