Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
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Updated
Oct 17, 2026 - C++
Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
Wind Waker HD (Wii U) static recompilation for Nintendo Switch, deko3d renderer. Requires your own game dump.
Native Nintendo Switch port of The Legend of Zelda: The Wind Waker (GameCube). Bring your own game files.
OpenCE Ports: Halo: Combat Evolved on Android (Vulkan, Turnip), the Nintendo Switch (deko3d) and the PlayStation 5 (Vulkan), built from the Xbox decompilation
Native GeForce NOW client for Nintendo Switch homebrew with a controller-first UI and low-latency streaming.
A Dear ImGui template project with deko3d backend for Switch.
Shader compiler for Nintendo Switch, targeting the deko3d API (based on mesa/nouveau sources)
Nintendo Switch homebrew port of Naruto: Rise of a Ninja (Xbox 360): static recompilation with ReXGlue, Renut renderer on deko3d. Work in progress, bring your own game.
Unofficial native Nintendo Switch port of Metal Gear Rising: Revengeance (Xbox 360) by static recompilation. Work in progress, no game data.
Run Nintendo Switch homebrew natively on ARM64 Linux, and test it in CI
Guia prático para levar um jogo nativo ao Nintendo Switch homebrew com frame time estável: Mesa × deko3d, shaders, pacing, áudio e testes
Nintendo Switch optimized PlayStation Remote Play client, based on chiaki-ng
Xbox Cloud Gaming (xCloud) & remote-play client for Nintendo Switch homebrew — a feature fork maintained by luishidalgoa
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