Unreal Engine plugin to bake procedural materials into textures, featuring a batch queue, custom output sizes, and various formats.
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Updated
Sep 25, 2026 - C++
Unreal Engine plugin to bake procedural materials into textures, featuring a batch queue, custom output sizes, and various formats.
Typed, validated, bulk-editable asset metadata editors for Unreal Engine
Unreal Engine 5.6 C++ Editor plugin to sync Content Browser levels with DefaultGame.ini packaging settings.
Editor-only utility for Unity that backs up and restores ScriptableObject assets as GUID-named JSON files, with optional field-name remapping to survive refactors.
A collection of Unreal Engine 5 tools designed to accelerate level design workflows, automate repetitive tasks, and optimize asset management.
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