A dice game based on a Kingdome Come: Deliverance minigame
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Updated
Jul 4, 2026 - Kotlin
A dice game based on a Kingdome Come: Deliverance minigame
Simulating two-player Farkle with different strategies.
AlphaZero-style reinforcement learning agent for Mississippi Marbles. Starting with exact MDP solvers and game theory for the 2-player game, with plans to extend self-play and MCTS-based training to N players.
Monte Carlo simulations of the game Farkle
C++ Final Project from SNHU IT-312 that creates the dice game Farkle. See both .docx files for more information.
A multiplayer Farkle game: Vue 3 + Vite on the client, Fastify + Socket.IO on the server, with shared rules and scoring.
Greed (Farkle) dice game for 2–8 players: pass-and-play or private online rooms, with server-authoritative Rapier physics and a lamp-lit Three.js table.
Farkle frontend for Mac
Farkle dice game built with HTML, CSS, and JavaScript with local multiplayer, scoring logic, and GitHub Pages deployment.
You begin as a poor peasant thrown out of your home. You have no money, influence or place to return to — just six ordinary dice and a chance to change your fate. In this world, disputes and grand ambitions are settled at the gaming table. Where that road takes you is up to you.
Dice Based strategic game built with python and tkinter 🎲
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