Instancing & Animation library for Unity3D
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Updated
Apr 12, 2024 - C#
Instancing & Animation library for Unity3D
Drives MiVertexAnimation clips from a MiHordeTraffic crowd out of one manager, with proximity attacks included. A transform job and a Burst scan touch only the bodies whose animation changes, so registered entities never need an Update of their own.
GPU-driven Vertex Animation Textures for Unity: bake skeletal animations into textures for CPU-free animation, with clip events and GPU-driven mesh sections.
🦀🐍 Rust-powered desktop icon controller and GPU-backed animator library, with Python bindings
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