A simple and easy-to-use immediate-mode gui library
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Updated
Oct 14, 2026 - C
A simple and easy-to-use immediate-mode gui library
A GUI library for Go that doesn't make you want to switch to web dev.
The app framework for Odin - polished, fast, native + web desktop apps on wgpu, without Electron.
A minimal, fast, and secure UI framework built using pure C/C++, designed for cross-platform application development. Offers both Retained mode and Immediate mode UI
Dear ImGui XL - Enhanced fork for community contributions, backend improvements, and extended examples. Bloat-free Graphical User interface for C++ with minimal dependencies.
Old Steam / Counter-Strike 1.6 style GUI library for C++17 and DirectX 11. Own renderer and widgets.
Portable Agent Skills standard package for production-grade Dear ImGui UI/UX design, code review, DPI, accessibility, performance, and semantic evals.
A GUI library in strict C89 with no graphics API. Software-rendered, zero dependencies, laid out with real CSS. Windows 2000 and up.
24 raygui examples in Jolt: raylib's immediate-mode GUI library called from native Clojure over its C ABI through jolt.ffi
Modernized fork of ImGuiColorTextEdit — an ImGui code/text editor with syntax highlighting. ImGuiKey-based shortcuts (SDL2 optional), ImGui 1.92+ compatibility, optional SPIR-V tools, C++17.
Desktop UI framework and design system that draws native windows like a terminal. C++20, OpenGL, GLFW. Playground, app skeleton, theme editor and a Claude Code skill.
Modern C++20 design system, native controls, themes, icons and editor UI building blocks for Dear ImGui.
GUI library for C++20. Features responsive Flexbox & Grid layouts, auto-state widgets, and zero heap allocations in layout hot paths.
Generated Ruby bindings for Dear ImGui with an idiomatic API, exception-safe DSL, GLFW/SDL3/OpenGL/WebGPU backends, and ImPlot.
Immediate-mode UI for Direct3D 11/12 in modern C++. Docking, acrylic blur, rich text, charts, IME and RTL support, plus an in-game overlay
Smart Panels for DataGrout: declarative UI stored as logic-cell facts, rendered natively with egui or transpiled to MCP Apps
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