Face detection. Foreground extraction via corners, faces, chroma. Contours and midpoints. 3d skinned mesh with bones. Bindable segments. Export 3d/texture/bone glTF (for 3d-print, etc...).
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Updated
Nov 17, 2021 - JavaScript
Face detection. Foreground extraction via corners, faces, chroma. Contours and midpoints. 3d skinned mesh with bones. Bindable segments. Export 3d/texture/bone glTF (for 3d-print, etc...).
Editor tools for VRChat avatars: weight checks, mesh sanity, and other QoL helpers. Sibling to vrcfury-qol.
Rig a GLB in the browser: place joint landmarks, build a skeleton, compute geodesic skin weights, label parts like a scarf or a cape, and export a rigged GLB plus a rig JSON and a context file an AI assistant can read.
Test for skinning an OBJ mesh using modern C++
ACSCull: visibility-aware triangle elimination for skinned characters in top-down games. Reference implementation.
Animated, skinned glTF/GLB characters on native Mapbox maps in React Native / Expo, occluded by the map's own 3D buildings. Fills the gap where Mapbox's model layer has no glTF animation or skinning support. Android.
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