OpenGL 3+ sprite batching example. Uses VBOs & VAOs.
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Updated
Dec 1, 2018 - HTML
OpenGL 3+ sprite batching example. Uses VBOs & VAOs.
Cross‑platform 2D game engine with Metal (Apple) and Vulkan (Android) backends. C++23, zero virtual dispatch, SoA layout, slotmap handles, bump allocators, job system, sprite batching.
A platformer game engine, written in C++17, using OpenGL
Batched 2D sprite rendering in WebGL2: procedural texture atlas generation, dynamic vertex buffer batching, single draw call dispatch, and Canvas 2D performance comparison.
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