A real-time interactive raymarching renderer built with Rust and WGPU. Renders 3D scenes using distance fields instead of traditional polygons, featuring dynamic lighting, shadows, reflections, and materials. Demonstrates advanced GPU rendering techniques with interactive camera controls and animated objects.
rust graphics graphics-programming raymarching-distance-fields sdf distance-fields raymarching wgpu wgpu-rs raymarching-shader wgpuengine
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Updated
Oct 2, 2025 - Rust