Toegeun. "Clock Out."
You are a junior engineer at 성광정보기술 who wakes at 3:17 AM to a building that will not let you leave. Your manager is a boss fight. The copier has already printed your name.
한국식 3D 덱빌딩 오피스 RPG. 새벽 3시 17분, 아직 사무실이다.
With SDL2 installed, run from the repository root:
make playOne playable night: inspect the office, talk to 김대리, stop the copier, choose a card, confront 박과장, and leave. Reading the attendance record gives you something concrete to say back. Keyboard and controller input drive the same deterministic combat engine.
The .HC sources and hand-written 640×360 renderer stay.
SDL supplies the macOS window, input, and short audio cues; it does not replace the engine.
This is a fixed-camera, hotspot-driven slice, not the full campaign or a TempleOS runtime.
Controls, setup, tests, scope, and art credits.
All eleven overhauled screens are shown here, including the title above. These are native-resolution captures reached through the playable state machine, with real health, cards, and consequences.
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Rebuild the full gallery and these three GIF reels with make slice-shots.
Office assets: LimeZu. Character art by me (Josh).













