ondacase is a small detective game written in Prolog, Ink, and Fennel.
Eli Venn is dead in the back booth of Café Lantern. Five people had reason to want him dead. One of them is definitely lying alright.
- Four places to inspect and five people to question.
- Thirteen evidence records on a live timeline.
- A board to hold evidence and work out the connections.
- Theory and accusation tools with more than one ending.
Everything below was captured in-game. Older captures are still in the folder for comparison. The full sets are in the console gallery and the spaces gallery.
| Language | Job |
|---|---|
| Ink | Dialogue, reactions, and conversation branches |
| Fennel | The LÖVE runtime, game state, rendering, input, saves, and bridge calls |
| Prolog | Case truth, inference, contradictions, proof trees, alternatives, and accusation evaluation |
Setup, controls, save behavior, verification commands, and the repository map live in the development guide.
Presentation rules are in DESIGN.md, and the current build plan is in PLAN.md.
The current raster artwork has no embedded author or license metadata.
See assets/README.md before distributing a build.















