Real-time 3D room reconstruction on Meta Quest 3. GPU TSDF + Surface Nets meshing, passthrough texturing, on-device texture refinement with Sobel normals, AI object detection (YOLO/Sentis + GPU NMS), MRUK scene understanding, Gaussian Splat training & rendering, multi-scan persistence with spatial anchors. Unity 6 URP package.
room unity vr scan point-cloud mixed-reality 3d-reconstruction compute-shader tsdf depth-sensing mesh-reconstruction surface-nets spatial-anchors xatlas meta-quest gaussian-splatting quest3 passthrough-camera-api room-scanning texture-refinement
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Updated
Aug 30, 2026 - C#