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ad07611
feat 연타 공격 시 밀치기/당기기 페이즈 동기화
pyramidmine Sep 20, 2026
9f4de89
feat 타일 인덱스 거리 함수 추가
pyramidmine Sep 20, 2026
4e6cdc9
refactor 스킬 컴포넌트 타일 조회 함수의 타일맵 인자를 const 포인터로 변경
pyramidmine Sep 20, 2026
55bfe69
fix 스폰 데이터 없이 만든 적 유닛에서 플래너가 크래시하는 문제 수정
pyramidmine Sep 21, 2026
2d5f521
feat 적 AI가 이동 스킬로 빈 타일을 조준하도록 추가
pyramidmine Sep 21, 2026
b27b610
style 유령이 가장 먼 용병 옆으로 텔레포트하도록 DA 수정
pyramidmine Sep 21, 2026
0c79539
Merge pull request #799 from codeGlutton/refactor/retouch-sync-teleport
codeGlutton Sep 21, 2026
1ba65b5
Merge pull request #796 from codeGlutton/feat/effect-sync-push
codeGlutton Sep 21, 2026
5479ca3
Merge pull request #801 from codeGlutton/feat/ai-move-skill-aim
codeGlutton Sep 21, 2026
a4f01ed
feat 폭팔통 장애물 추가
codeGlutton Sep 21, 2026
88f957b
Merge pull request #802 from codeGlutton/feat/add-explosion-barrel
codeGlutton Sep 21, 2026
88998a6
feat Leap 추가
turtlehand Sep 21, 2026
344857e
feat 용병 텔레포트 스킬 추가
turtlehand Sep 21, 2026
c201fef
Merge branch 'develop' into feat/teleport-skill
turtlehand Sep 21, 2026
808755b
fix 테스트용 스킬 제거
turtlehand Sep 21, 2026
22cb088
fix 화염구 조준 범위 조정, 유령 모든 면역 장비 추가
turtlehand Sep 21, 2026
f70b50f
fix 연출 수정
turtlehand Sep 21, 2026
dc4f85a
Merge pull request #805 from codeGlutton/feat/skill-balance
codeGlutton Sep 21, 2026
390e630
Merge pull request #803 from codeGlutton/feat/teleport-skill
codeGlutton Sep 21, 2026
5220d7f
design 장판 기믹 유효시간 무제한으로 변동
codeGlutton Sep 21, 2026
7e4b020
Merge pull request #806 from codeGlutton/design/change-puddle-time
codeGlutton Sep 22, 2026
0d111b4
feat 적 텔레포트 스킬 추가
turtlehand Sep 22, 2026
66e72a3
fix 연출 보충
turtlehand Sep 22, 2026
c7cc55d
fix 유령 텔레포트 VFX 수정
turtlehand Sep 22, 2026
42b03bc
체력 조정
turtlehand Sep 22, 2026
cdc4e8d
fix stage2 적 공격력 감소
turtlehand Sep 22, 2026
22f09c1
fix 적 시작 SP 조정
turtlehand Sep 22, 2026
f4c32b1
fix 도적 체력 조정
turtlehand Sep 22, 2026
66242cb
Merge pull request #809 from codeGlutton/feat/teleport-skill
codeGlutton Sep 22, 2026
55a35fd
Merge pull request #810 from codeGlutton/feat/enemy-balance
codeGlutton Sep 22, 2026
b3128e1
fix: refresh beta movement skill localization and cached description
2009ejsvk Sep 22, 2026
f6dfd7a
fix 전투 시 기믹 발동 처리 안정화 및 전투 승리 미처리 버그 수정
codeGlutton Sep 22, 2026
3f6d7e8
Merge pull request #812 from codeGlutton/fix/solve-combat-abort
codeGlutton Sep 23, 2026
da13fa9
feat 스킬 쿨다운 아티팩트 추가
turtlehand Sep 23, 2026
c60018f
feat 공용 쿨다운 스킬 제작
turtlehand Sep 23, 2026
0ee82ee
refactor 테스트 객체 정리 스코프 도입
pyramidmine Sep 23, 2026
8943b97
feat 스킬 재사용 대기시간 감소 스킬 추가
turtlehand Sep 23, 2026
64a2be3
Merge pull request #814 from codeGlutton/refactor/test-object-scope
codeGlutton Sep 23, 2026
e769318
fix 설명 재설정
turtlehand Sep 23, 2026
8766d07
Merge pull request #815 from codeGlutton/feat/enemy-balance
codeGlutton Sep 23, 2026
58bd952
fix Socket_Ground 사용하지 않도록 변경
turtlehand Sep 23, 2026
912bcff
fix AlwaysTickPoseAndRefreshBones 변경
turtlehand Sep 23, 2026
3387bf8
Merge pull request #816 from codeGlutton/fix/socket-animation
codeGlutton Sep 23, 2026
fa24449
fix: 공용 방 종료와 배속 입력 및 보상 재개 순서 수정
2009ejsvk Sep 23, 2026
761df02
Merge remote-tracking branch 'origin/develop' into codex/beta-v15-loc…
2009ejsvk Sep 23, 2026
1bf8b5b
fix: refresh localization for latest develop assets
2009ejsvk Sep 23, 2026
8fb9bb6
Merge pull request #817 from codeGlutton/codex/fix-issues-797-813-798
codeGlutton Sep 24, 2026
572cf68
Merge remote-tracking branch 'origin/develop' into codex/beta-v15-loc…
2009ejsvk Sep 24, 2026
eb5cd84
fix: complete beta release icons and room status localization
2009ejsvk Sep 24, 2026
f0c9d2e
Merge pull request #811 from codeGlutton/codex/beta-v15-localization
codeGlutton Sep 24, 2026
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2 changes: 1 addition & 1 deletion Config/DefaultEditor.ini

Large diffs are not rendered by default.

4 changes: 2 additions & 2 deletions Config/DefaultGame.ini
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ mWorldWidgetClasses[11]=None
+mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_PoisonPuddleGimmickModel.BP_PoisonPuddleGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_PoisonPuddleGimmick.BP_PoisonPuddleGimmick_C")
+mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage2/BP_Slime_ExplosionUnitModel.BP_Slime_ExplosionUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage2/BP_Slime_ExplosionUnit.BP_Slime_ExplosionUnit_C")
+mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_BlackHoleTotemGimmickModel.BP_BlackHoleTotemGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_BlackHoleTotemGimmick.BP_BlackHoleTotemGimmick_C")
+mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_Barrel_ExplosionGimmickModel1.BP_Barrel_ExplosionGimmickModel1_C",mViewClass="/Game/BP/Obstacle/BP_Barrel_ExplosionGimmick.BP_Barrel_ExplosionGimmick_C")
+mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/BP_Barrel_ExplosionGimmickModel.BP_Barrel_ExplosionGimmickModel_C",mViewClass="/Game/BP/Obstacle/BP_Barrel_ExplosionGimmick.BP_Barrel_ExplosionGimmick_C")
+mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage1/BP_FemObstacleModel.BP_FemObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage1/BP_FemObstacle.BP_FemObstacle_C")
+mWorldModelViewMappings=(mModelClass="/Game/BP/Obstacle/Stage1/BP_CrystalObstacleModel.BP_CrystalObstacleModel_C",mViewClass="/Game/BP/Obstacle/Stage1/BP_CrystalObstacle.BP_CrystalObstacle_C")
+mWorldModelViewMappings=(mModelClass="/Game/BP/Pawn/Enemy/Stage2/BP_SkeletonBirdUnitModel.BP_SkeletonBirdUnitModel_C",mViewClass="/Game/BP/Pawn/Enemy/Stage2/BP_SkeletonBirdUnit.BP_SkeletonBirdUnit_C")
Expand Down Expand Up @@ -184,7 +184,7 @@ mSoundClasses[1]=/Game/BP/Sound/SC_BGM.SC_BGM
mSoundClasses[2]=/Game/BP/Sound/SC_SFX.SC_SFX
mSoundClasses[3]=/Game/BP/Sound/SC_Voice.SC_Voice
mSoundClasses[4]=/Game/BP/Sound/SC_UI.SC_UI
mGlobalStatusEffectVFXSetting=(mEffectVFXs=(("/Script/P_RD.TacticalEffect_GetVulnerability", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetWeakness", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetVigor", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Vigor.FXS_Buff_Vigor",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetFortification", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Fortification.FXS_Buff_Fortification",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetDefense", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Defense.FXS_Buff_Defense",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_Heal", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Get_Heal.FXS_Get_Heal",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetExhaustion", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetSlow", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetHaste", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Haste.FXS_Buff_Haste",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetFrail", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_Attack", (mTimelineExecutionDatas=((mKeyName="HitFlash")))),("/Script/P_RD.TacticalEffect_GetBuff_Strength", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Strength.FXS_Buff_Strength",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetDebuff_Strength", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetBuff_Acumeny", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Acumeny.FXS_Buff_Acumeny",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetDebuff_Acumeny", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetActionPoint", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Get_ActionPoint.FXS_Get_ActionPoint",mSocketName="Socket_Ground")))),("/Script/P_RD.TacticalEffect_GetPoison", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Poison.FXS_Debuff_Poison",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetControlImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_ControlImmunity.FXS_Buff_ControlImmunity",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetWeakeningImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_WeakeningImmunity.FXS_Buff_WeakeningImmunity",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetForcedMovementImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_ForcedMovementImmunity.FXS_Buff_ForcedMovementImmunity",mSocketName="Socket_Chest"))))),mInfiniteEffectVFXs=(("/Script/P_RD.TacticalEffect_Stun", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Stun_Infinite.FXS_Debuff_Stun_Infinite",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_Root", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Root_Infinite.FXS_Debuff_Root_Infinite",mSocketName="Socket_Ground"))))))
mGlobalStatusEffectVFXSetting=(mEffectVFXs=(("/Script/P_RD.TacticalEffect_GetVulnerability", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetWeakness", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetVigor", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Vigor.FXS_Buff_Vigor")))),("/Script/P_RD.TacticalEffect_GetFortification", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Fortification.FXS_Buff_Fortification",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetDefense", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Defense.FXS_Buff_Defense",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_Heal", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Get_Heal.FXS_Get_Heal",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetExhaustion", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetSlow", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetHaste", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Haste.FXS_Buff_Haste")))),("/Script/P_RD.TacticalEffect_GetFrail", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_Attack", (mTimelineExecutionDatas=((mKeyName="HitFlash")))),("/Script/P_RD.TacticalEffect_GetBuff_Strength", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Strength.FXS_Buff_Strength")))),("/Script/P_RD.TacticalEffect_GetDebuff_Strength", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetBuff_Acumeny", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_Acumeny.FXS_Buff_Acumeny",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetDebuff_Acumeny", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_DeBuff.FXS_DeBuff",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetActionPoint", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Get_ActionPoint.FXS_Get_ActionPoint")))),("/Script/P_RD.TacticalEffect_GetPoison", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Poison.FXS_Debuff_Poison",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetControlImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_ControlImmunity.FXS_Buff_ControlImmunity",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetWeakeningImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_WeakeningImmunity.FXS_Buff_WeakeningImmunity",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_GetForcedMovementImmunity", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Buff_ForcedMovementImmunity.FXS_Buff_ForcedMovementImmunity",mSocketName="Socket_Chest")))),("/Script/P_RD.TacticalEffect_ReduceCooldown", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Get_ReduceCoolDown.FXS_Get_ReduceCoolDown",mSocketName="Socket_Chest"))))),mInfiniteEffectVFXs=(("/Script/P_RD.TacticalEffect_Stun", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Stun_Infinite.FXS_Debuff_Stun_Infinite",mSocketName="Socket_Head")))),("/Script/P_RD.TacticalEffect_Root", (mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Effect/FXS_Debuff_Root_Infinite.FXS_Debuff_Root_Infinite"))))))
mCombatTargetRemoveVFX=(mNiagaraSpawnDatas=((mNiagaraSystem="/Game/SVN/InSideAsset/VFX/Leave/FXS_DissolveParticle_ZAxis.FXS_DissolveParticle_ZAxis",mSocketName="Socket_Chest")),mTimelineExecutionDatas=((mKeyName="Dissolve")),mIncludeSpawnedNiagaraInTimeline=True)
+mCombatTargetVFXTimelineSettings=(mTimelineKeyName="Dissolve",mTimelineCurve="/Game/BP/Curve/C_Dissolve.C_Dissolve",mTimelineEvent=(mSyncTarget=7,mParameterName="User.Dissolve",mCPDIndex=0))
+mCombatTargetVFXTimelineSettings=(mTimelineKeyName="HitFlash",mTimelineCurve="/Game/BP/Curve/C_HitFlash.C_HitFlash",mTimelineEvent=(mSyncTarget=1,mParameterName="",mCPDIndex=1))
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